reporust_rebootcancel

130,039 Commits over 4,140 Days - 1.31cph!

2 Months Ago
Merge from vine_syncpos
2 Months Ago
Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
2 Months Ago
Subtract 123923
2 Months Ago
Give warning when party invite is sent to non-friend indicating it will likely be blocked
2 Months Ago
Merge from main
2 Months Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
2 Months Ago
Fixed small wooden box not casting shadows
2 Months Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.
2 Months Ago
Fix party invite from friend menu when accepting invite via party invite popup
2 Months Ago
Brightness tweaks.
2 Months Ago
Further iteration
2 Months Ago
support live edit of biome fog shore distance falloff in editor
2 Months Ago
2 Months Ago
Update: projectile-water test via Craggy Pretty close to covering all cases Tests: ran new tests
2 Months Ago
Update: Projectiles that are managed by unit tests only run 1 substep Tests: projectile unit tests now pass
2 Months Ago
Update: Projectile Tests now run inside Craggy Most tests are failing because now their substepping eventually hits water/terrain - will fix next. Tests: ran unit tests
2 Months Ago
Update: TerrainTexturing - defer init in editor, relly on manual init by user This prevents it from screwing unit tests when loading scenes Tests: ran part of updates projectile unit tests (to be committed)
2 Months Ago
merge from indirect_instancing (code only)
2 Months Ago
Revert execution order changes
2 Months Ago
Revert compute changes
2 Months Ago
Revert script changes
2 Months Ago
Revert prefab changes
2 Months Ago
Revert package changes
2 Months Ago
Revert platform changes
2 Months Ago
Merge from manual_anchor
2 Months Ago
Revert changes to shader includes
2 Months Ago
Reverted changes to supported shaders
2 Months Ago
Revert changes to ProjectSettings
2 Months Ago
More work on railings and stairs for floating walkways
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Update: adding mounted-player related tests - Fixed names of tests as turns out if they share a name, then all of them get executed when trying to run only one - Fixed not cleaning up palyer's physics objects at the end of tests (caused tests to fail unexpectedly when ran all together) - test projectile now has thickness (relevant to test with players in same vehicle) Tests: ran all unit tests
2 Months Ago
fix server compile
2 Months Ago
some more progress on the manual anchor
2 Months Ago
.mat changes
2 Months Ago
New inventory crafting modal + generic modal component
2 Months Ago
redesigned inventory overlay warning + button prefabs
2 Months Ago
Remove some barks
2 Months Ago
Change push bark
2 Months Ago
Remove another bark, change push bark
2 Months Ago
Remove peek VO
2 Months Ago
merge from main
2 Months Ago
- When a scientist just shot the player, have him ask support from other scientists to rush - Allow some voicelines to ignore cooldowns when they are important
2 Months Ago
Merge from vsync_limit_fix
2 Months Ago
Connected Session new design
2 Months Ago
Remove comments
2 Months Ago
Merge: from autoturret_optim - Bugfix for turret not reacting to player in front when powering up (caused by me) - Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well) Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots