reporust_rebootcancel

130,035 Commits over 4,140 Days - 1.31cph!

2 Months Ago
merge from party_system -> main
2 Months Ago
Fix more spacing issues
2 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
2 Months Ago
move and fix home news
2 Months Ago
Floating Header and Footer, inventory tweaks
2 Months Ago
Merge from main
2 Months Ago
subtract 124169 (vclouds/fog)
2 Months Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
2 Months Ago
subtract 124170
2 Months Ago
subtract 124178
2 Months Ago
subtract 124192
2 Months Ago
subtract 124209
2 Months Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
2 Months Ago
compile fix
2 Months Ago
Pilot Hazmat - WIP helmet model/materials
2 Months Ago
merge from main
2 Months Ago
Floating cities greybox progress
2 Months Ago
More dumb fixes
2 Months Ago
Ensure they are both set to off
2 Months Ago
Fixes for the crafted item and new item blur backgrounds
2 Months Ago
Adding cow animation exports and clip set up
2 Months Ago
Use Application integration instead of my rubbish pipeline for those notifications
2 Months Ago
Inventory Modal
2 Months Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
2 Months Ago
Fixed NRE when connecting to a server
2 Months Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
2 Months Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
2 Months Ago
Fix scientists not shooting back when sniped from very very very far away
2 Months Ago
Hook up twitch drop data on the clientside
2 Months Ago
Wire up 'latest changeset' data on the clientside manifest
2 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
2 Months Ago
Merge from indirect_instancing (complete working changes)
2 Months Ago
Enable instancing on all supported materials
2 Months Ago
Enable Read/Write on all prefab meshes
2 Months Ago
Build manifest
2 Months Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
2 Months Ago
merge from erosion
2 Months Ago
Remove UI window and fix escape captures
2 Months Ago
Prevent shooting too long at where target was after it left
2 Months Ago
Bring scientist health back to what it was, hook hazmat protection values on top
2 Months Ago
add ui window script to modal on inventory
2 Months Ago
Prevent noise event boxing and allocation when used in hashset
2 Months Ago
pushing inventory changes, dialog still borked
2 Months Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
2 Months Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
2 Months Ago
Allow UI_Window base implementations
2 Months Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
2 Months Ago
Updating cow fbx with bones
2 Months Ago
Changed verticle abyss mesh collider material from wood to metal
2 Months Ago
Further session page and connection modal changes