127,180 Commits over 4,109 Days - 1.29cph!
Fixed locomotive monitor display no longer being visible (mesh changes)
TrainCarFuelHatches now uses the train client tick instead of Update()
Added missing molotov cocktail hold type meta file
Raycasts for lasers on client on job system
Hack around enough errors to get supermarket building static tile mesh
Merge Main -> Trainyard Update for the compile fix
Fixed server compile error in EnvironmentVolumePropertiesCollection, introduced in 73,199
Merge Trainyard Update -> Main
Merge Main -> Trainyard Update
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Fix typos in new aggressive lod convars
Tweaked LOD transition levels again
Added locomotive posters to LOD1 so they stay visible until LOD2
Adjusted locomotive LOD change levels. We can let it change a bit earlier
New locomotive dressing:
- Removed remaining RendererBatch script
- Removed all colliders
- Added a convex mesh collider for the box pile to the DetailedColliders
- Removed all LOD scripts and integrated them into the main LODGroup for the locomotive
dressed the locomotive interior,
removed batched renderer script - no more junk flying off
added some wiring
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Removed locomotive rear headlights, re-enabled the small white rear lights when travelling in reverse (with no spotlight).
Added missing meta files for molotov materials
Fixed nobuild zones in the new road tunnels
Disable printpos, printrot, printhead, printeyes & printinput commands
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Replaced "World Reflections" setting with two toggles in the experimental graphics settings: "Advanced Interior Lighting" and "Advanced Forest Lighting" which represent reflection quality 3 and 4
If both experimental options are disabled, the equivalent of reflection quality 2 is used (cubemap ambient light only considers the terrain and monument buildings)
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Added hardcore server tag
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
Block global chat on the server when convars are set (so players cant send console commands to bypass)
Fixed additional edge cases of left / right confusion at rail intersections
Updated locomotive FXs/lights for the mesh rework.
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merge from cui_texture_cache leak fix
Prevent "harmony.unload" from unloading all harmony hooks on the server
Add Mono.Cecil
Harmony mods load new code when hotloading
Enabled harmony in the editor
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Adding set dressing to the cabin interior give a bit more pop and zaz
fixed JPEG AR marked as glowing
Global chat & local chat convars
Disabled global chat
Added local chat channel
Local chat range 100m
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