reporust_rebootcancel

137,821 Commits over 4,505 Days - 1.27cph!

3 Years Ago
Fix cover image sizing weirdness
3 Years Ago
Added Rohans fixes for Flex Element NaNs
3 Years Ago
Added animations to vendor listings
3 Years Ago
Merge large backpack smaller scale -> backpacks
3 Years Ago
Fix right clicking item from inside a backpack on the ground not going into your worn backpack when it is open
3 Years Ago
Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
3 Years Ago
ItemStore image blur
3 Years Ago
Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
3 Years Ago
Add Rohans custom script to imagery on store item
3 Years Ago
Skin bundle update
3 Years Ago
Fix custom editor
3 Years Ago
Appear to have fixed NRE when wearing backpack while another backpack is equipped
3 Years Ago
S2P all
3 Years Ago
Add a CoverImage component
3 Years Ago
set sewer branch to skip HLOD by default
3 Years Ago
updated model for CNY launcher, prefab updates, set up animator with new admire
3 Years Ago
Updated LargeBackpack with Female version
3 Years Ago
Pushing broken item store images for Ian
3 Years Ago
Rerouted code to allow interface to do the majority of calls. Markers just notify interface of intention to open.
3 Years Ago
Updated LargeBackpack size
3 Years Ago
Finished overall layout
3 Years Ago
Item Page media and descriptions
3 Years Ago
Fixed sold out colours and alpha
3 Years Ago
protocol ++
3 Years Ago
Further colour and layout adjustments - nearly there!
3 Years Ago
Warning popup when logging out in a safe zone
3 Years Ago
Further layout changes. Reduction in size Rearranged title
3 Years Ago
merge from backpacks
3 Years Ago
Use attack_CNY
3 Years Ago
Fixed light binding. Scene backup.
3 Years Ago
Flame material fix
3 Years Ago
Updated attack_CNY to work with the IK semifix
3 Years Ago
Show amount of items in backpack as `3/12` via amount text Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
3 Years Ago
Apply to bandages as well
3 Years Ago
Applied player only ItemModEntity behaviour on 349 entities
3 Years Ago
Add components to allow overriding the menu's background with a different image
3 Years Ago
Merge from main
3 Years Ago
Prefab fix
3 Years Ago
Updated meta files for new animations
3 Years Ago
Re-base SkinViewer branch, cleaning up mess
3 Years Ago
Merge from main
3 Years Ago
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms) Applied to both the red blood and white censored version
3 Years Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
3 Years Ago
Subtract dodgy merge from Main
3 Years Ago
UI fixes
3 Years Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
3 Years Ago
Fixes for zoom, and limits
3 Years Ago
Merge Main -> SkinViewer
3 Years Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
3 Years Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup