129,926 Commits over 4,140 Days - 1.31cph!
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abandon mission feature
remove time limits from all missions
Added "Copy" and "Clear" to the console UI
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no longer fail missions upon death
Horses now produce dung more often
Dung yeilds more Fertilizer
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Dwellings prefabs creation (pathing/cover and potential AI spawn remain still)
Dwelling spawners
Placed spawners inside Military base scenes
Prevent small sign t-stacking - attempt 2
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Lowered smoothing value for look Ik look direction (10 -> 2.5), it was really high and snapping to new values in a single frame
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
Added camper configurations to the random modular car spawn list (one config for 3 slots and 3 configs for 4 slots)
Possible NRE fix on repair bench skin picker
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel:
largebox
smallbox
crate
fuel
stash
genericlarge
planter
composter
modularcar.storage
supplydrop
singleslotammo
Finished sculpting west coast megacliff area. Woop woop.
merge from save217 (Staging wipe)
merge from missions (again, hi alex)
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fixed save/load issues and missions resetting upon death
removed some debug.logs
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fix treasure mission picking underwater monuments