129,926 Commits over 4,140 Days - 1.31cph!
Fixed chickens being flagged for both navmesh and A*
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merge from modders_junkyard
CraneSpawner Prefab
Shredable(car)Spawner Prefab
Fixed the sign preview sometimes going out of bounds on some entities
Fixed paintable wheel not saving paint content on pickup
Fixed photo frames not showing sign content in inventory
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Better model for box storage in camper
Moved storage underneath barbecues
Updated a heap of colliders for the new setup
Merge Main -> MLRS. Stomped ParticlePlayground changes, keeping the version from this branch.
Added MLRS aiming module item
Fixed MLRS map looking wrong until a player first mounted
Updated distance LOD to include the rear cam and screen. Removed a couple of unused scripts from the MLRS.
MLRA dashboard rear camera
Camper BBQ lighting improvements
Improved system for destroying MLRS rockets by static SAM. Sam now always auto-destroys them if they get too close.
Other changes:
- SAM sites (deployed or static) now actually do the realmed remove for client/server. Looks like it was forgotten.
- ServerProjectiles now ignore trigger colliders in their GamePhysics.Trace calls. Need to keep an eye on this one.
Supply drop visibility mods & related files.
Siren spinner animator supports red siren lights too
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fixed not being able to chain missions in the conversation
Let static SAM rockets actually destroy MLRs rockets
FX scene backup & airdrop related files.
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Desert dwellings progress backup
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Removed a camper debugging convar
Adjusted camper storage collider, it was causing clipping issues with some seats and preventing mounting when the camper module was almost full
Adjust seat view angles so storage box is more accessible from all seats
Lowered angle range for accessing sleeping bag controls, now need to be facing straight ahead and down
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Merge from media_projects
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
Fix fluid connections to tanker module not disconnecting properly