reporust_rebootcancel

129,511 Commits over 4,140 Days - 1.30cph!

24 Days Ago
Merge from ai_scientist_iteration
24 Days Ago
Fix compile error
24 Days Ago
Improve lkp vislog
24 Days Ago
Pilot Ejector Seat - Updated WIP model and textures
24 Days Ago
Fix target position guess not working properly
24 Days Ago
merge from new_menu
24 Days Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
24 Days Ago
merge from max_health_debug
24 Days Ago
Updated Pilot Hazmat AO texture
24 Days Ago
new_menu -> main
24 Days Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
24 Days Ago
Remove shadow from interaction modal in bootstrap
24 Days Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
24 Days Ago
Pilot hazmat cleanup
24 Days Ago
Add vislog for lkp
24 Days Ago
Merge from ai_scientist_iteration
24 Days Ago
Backpack Texture update
24 Days Ago
Set up semi auto pistol entity and override controller
24 Days Ago
merge from pilot_hazmat_dlc
24 Days Ago
new_menu -> main
24 Days Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
24 Days Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
24 Days Ago
updated playerModel.cs with new sitting enum
24 Days Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
24 Days Ago
reverted playermodel.cs
24 Days Ago
PurchasedItem overlay design
24 Days Ago
merge from main
24 Days Ago
revert ak prefab changes from old commit
24 Days Ago
new_menu -> main
24 Days Ago
Compile fixes
24 Days Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
24 Days Ago
Remove CombineTrivialDistancesJob
24 Days Ago
Set up waterpistol anims, entity and override controller
24 Days Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
24 Days Ago
merge from new_menu
24 Days Ago
fix compile error
24 Days Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
24 Days Ago
Fix conbutton states not getting reset.
24 Days Ago
Tidied up the interaction toast - still needs the icons sorted
24 Days Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
24 Days Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
24 Days Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
24 Days Ago
Set up m92 and p17 anims, entity and override controller
24 Days Ago
Server now uploads an image of the current map to our backend during startup Sets steam tag `map_image_url` with the URL of the uploaded image Added `server.autoUploadMapImages <true/false>` to enable/disable
24 Days Ago
ghost ship LODs, Colliders, Prefabs
24 Days Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
24 Days Ago
more WIP auth
24 Days Ago
merge from dev
24 Days Ago
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24 Days Ago
When peeking, scientists that didn't see the target for a while will get less budget unless they are in the same zone, this avoids scientists on the oilrig top floors wasting the global scientist budget when peeking is obviously impossible