reporust_rebootcancel

121,685 Commits over 4,048 Days - 1.25cph!

28 Days Ago
Adjust dismount points to fix some violations when dismounting
28 Days Ago
Made a kapok tree material with no wind to apply to the vm
29 Days Ago
Update
29 Days Ago
merge from Easter_event_2025
29 Days Ago
Fixed EggUpdater NRE when disconnecting mid event
29 Days Ago
more test shelving, wall and floor
29 Days Ago
Various polish. Red/blue siren light SSS profiles.
29 Days Ago
Revert 118646
29 Days Ago
merge from maxauth_clear_fix
29 Days Ago
merge from maxauth_clear_fix
29 Days Ago
vending_machine_fridge -> main
29 Days Ago
More compile errors
29 Days Ago
Compile error
29 Days Ago
vending_machine_fridge -> main
29 Days Ago
Rename fridge input
29 Days Ago
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
29 Days Ago
Avoid river, lake, swamp, road, rail topology for player spawns
29 Days Ago
MaterialConfig supports jungle biome
29 Days Ago
Merge: from parallel_validatemove - Clearing 2 TODOs Tests: unit tests
29 Days Ago
Clean: remove minor TODOs - append Job to the last burst job without it - Replace .Add with AddNoResize Tests: uni tests
29 Days Ago
Spelling fix part 2
29 Days Ago
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29 Days Ago
merge from navigationevents_fix
29 Days Ago
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
29 Days Ago
Merge: from main Tests: none, no conflicts
29 Days Ago
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29 Days Ago
Fix spelling
29 Days Ago
Kapok billboard polish / wind setup
29 Days Ago
Clean: fixing various whitespace issues and unused "using" statements Tests: compiles in editor
29 Days Ago
Test setup
29 Days Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
29 Days Ago
ClimateOverlay has jungle biome
29 Days Ago
conditional_armour_meshes -> main
29 Days Ago
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29 Days Ago
merge from oldhorse_purge
29 Days Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
29 Days Ago
Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
29 Days Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
29 Days Ago
Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
29 Days Ago
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Manifest
29 Days Ago
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- ▉█▌ █▅▄▉▌█ ▉▅█▆▆▄▆▊ ▍▉▉▍▆ ▊▇▆▍ ▉▇ ▋▄▆▉ ▋▅ ▆▅▌▇▇▌▄ ▋▄█▊ ▅▇▇▄▊ ▍▌▆▌ - █▇▋ █▆▅▉▅▄ ▇▇▊▊▄▍▍█ ▇▉▋▉▆ ▅▆▋▄ ▊▅▇ ▅▅▇▇ ▍▊▍▇ █▅▅ ▇▌▋▊▅▄
29 Days Ago
Merge: from main Tests: ran unit tests
29 Days Ago
Fix croc ragdoll jaw clipping with its skull
29 Days Ago
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none