129,511 Commits over 4,140 Days - 1.30cph!
Restored shadow update flow
Removed ScrollRectDisable component for now
Pilot hazmat cinematic rig update
- Make it more likely for a scientist on the same floor to assist or respond to orders, instead of a scientist from another floor
- Fix bug where scientists would ask help for a push, one would agree, but a third one that's not even involved would play the voiceline "copy"
Fix NRE when trying to move an instance that previously failed the instancing checks
Prepare models and materials for instancing (once again)
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Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
Added Pilot Hazmat Materials
Moved backpack textures to correct folder, added new backpack material
Decrease old AIs frame budget, increase new AIs frame budget by same amount
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
Settings slider option now have an input field that can be used to enter exact values
Fixed framerate slider clunkiness
Shadow update group execution order
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Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
successful purchase item overlay
update favourites page when you unfavourite a server as well
Fix toast second button not working properly
Fix copy button copying multiple times
Fixed get premium button showing up for every server
Merging latest Pilot Hazmat
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Set up eoka anims, entity and override controller
merge from stability_stat_fix
merge from fix_attackheli_headlights
merge from max_health_debug
merge from legacy_high_wall_fix_2
merge from fix_heavymovement_refs
merge from no_build_zone_height_visual
merge from metal_detector_dropped_items
Removing end frame offset so that camera loops correctly on inject self