reporust_rebootcancel

127,997 Commits over 4,109 Days - 1.30cph!

2 Years Ago
Unsaved
2 Years Ago
More server provided emoji checks
2 Years Ago
Don't show autocomplete if block emoji convar is set to true Fixed blockEmojiAnimations not working after recent refactors
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Cleanup, remove logs
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves Adjusted lr300 to 0.1 to demonstrate (lower = faster)
2 Years Ago
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
2 Years Ago
Improved leniency when pinging dropped weapons
2 Years Ago
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
2 Years Ago
Merge from main
2 Years Ago
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map
2 Years Ago
Updated explosion_underwater_surface for the new water
2 Years Ago
merge into experimental
2 Years Ago
merge into main
2 Years Ago
lowered number of PFX during creation effect fixed triangle foundations walls not active during creation effect
2 Years Ago
Refactoring & auto ingest all building block prefabs into the instanced render system
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
shipping container sitem
2 Years Ago
merge from main
2 Years Ago
merge from respawn_options_connect_fix
2 Years Ago
Electric fan / meshes, textures, LODs and prefabs
2 Years Ago
fixed wall.right LOD3 being off
2 Years Ago
merge from creation gibs
2 Years Ago
Fixing offsets/rotations in foundations on some tiers to unify the system to the same pivot location
2 Years Ago
folder updates, anim exports, animator updates
2 Years Ago
Send respawn options to player when they first connect to server
2 Years Ago
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2 Years Ago
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
2 Years Ago
merge from main
2 Years Ago
merge from sleeping_bag_delete_tooltip
2 Years Ago
merge from camper_respawn_option_fix
2 Years Ago
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
2 Years Ago
merge from skinradius_cmd_2 -> main
2 Years Ago
Added `upgrade_radius` based on the same code as `skin_radius`
2 Years Ago
Fix errors running ferry_terminal scene in editor
2 Years Ago
merge from main
2 Years Ago
merge into main from creation_gibs
2 Years Ago
compile fix
2 Years Ago
Redo skin_radius command in a way that won't cause merge conflicts
2 Years Ago
ground position fix
2 Years Ago
Fix merge
2 Years Ago
WIP info popup for connecting to nexus
2 Years Ago
merge from main -> skinradius_cmd
2 Years Ago
merge into experimental
2 Years Ago
merge into main
2 Years Ago
Removed old button to unclaim public beds