reporust_rebootcancel

129,316 Commits over 4,232 Days - 1.27cph!

2 Years Ago
network++ save++
2 Years Ago
Actually track the act of cooking chicken as opposed to just tracking acquring the item Fixes several bugs with the cooking stage
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Increase mouse wheel zoom speed
2 Years Ago
Added some extra supplies to the furnace mission
2 Years Ago
Changed attack heli from Attack3 bind, to mouse wheel control instead
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Don't show HML ADS UI if not in first-person view
2 Years Ago
Fixed repeatcommand convar not working as expected when run via a bind
2 Years Ago
Merge from main
2 Years Ago
Parachute gibs are no longer affected by the wind material effect
2 Years Ago
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes Clamped between 0 and 15s
2 Years Ago
Don't spawn the unpacked parachute if BypassRepack is turned on
2 Years Ago
Merge from forward_momentum_change
2 Years Ago
Merge from main
2 Years Ago
Merge HomingMissileLauncher -> Main
2 Years Ago
Added some overlap to edges of camera view, to hopefully fix visible lines
2 Years Ago
Start modal layout changes
2 Years Ago
Simpler base pyramid texture logic
2 Years Ago
Fix exception when opening help modal between missions Updated a bunch of modal text with fixes and highlighting
2 Years Ago
Tweaked hair bsdf for planar reflections
2 Years Ago
Styling
2 Years Ago
More modal setup
2 Years Ago
Added forward opaque and alpha-test to most Rust/Standard shaders
2 Years Ago
Added forward rendering support to core and terrain shaders
2 Years Ago
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
2 Years Ago
Regen protobuf
2 Years Ago
Try to merge main -> wire_tool_reconnect again
2 Years Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
2 Years Ago
Merge from main -> wire_tool_reconnect
2 Years Ago
fix for bows offsetting view slightly when deployed smoother view offset lerping
2 Years Ago
Updated codegen for planar reflection convars
2 Years Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
2 Years Ago
Added cheap forward passes to terrain and skin
2 Years Ago
phrases
2 Years Ago
Merge from bear
2 Years Ago
Flee/attacked tweaks and reduced flee duration/distance
2 Years Ago
Fixed NRE and variant specific shader errors
2 Years Ago
Reduce tutorial bear speeds More AI design tweaks
2 Years Ago
Added burst cloth constraints to dracula cape
2 Years Ago
Behaviour changes
2 Years Ago
merge from brutalist_instancing_enable
2 Years Ago
skinning tweaks in ghost sheet
2 Years Ago
merge from global_networked_bases
2 Years Ago
merge from toggle_vending_machines_map
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Only chase players from idle state if player is > 60% health
2 Years Ago
Train tunnel rail entrance environment volume setup