reporust_rebootcancel

127,694 Commits over 4,109 Days - 1.29cph!

2 Years Ago
stairs spiral triangle and landing offset fix
2 Years Ago
BaseBlindedState, scientist BlindedState. Added AIState.Blinded type. Added AIDesign.GetFirstStateContainerOfType function. Brains can toggle if they can be blinded or not. Added BaseAIBrain.SetBlinded(..) which can also change to a blinded state container if there is one in the AI design.
2 Years Ago
merge from main
2 Years Ago
merge from invokehandler_nre
2 Years Ago
merge from steam_nickname_improvements
2 Years Ago
Updated exit puzzle to require only a button Moved keycard reader to the top and tied it to opening the bunker hatch Added a new CCTV camera pointing at the exit Added a static computer station to the security room (needs some improvements) Created a new material for the small mesh paths that looks less repetitive and intense Reorganized exterior lighting and added Light Group At Time script to disable some lights during daylight Scene2prefab
2 Years Ago
Merge from main
2 Years Ago
LOS check
2 Years Ago
fixed mismatch - collider displayed instead of visual mesh
2 Years Ago
Set duration/range. Added BlindDurationModifier to BaseAIBrain so individual AI types can be blinded differently. Test debug log.
2 Years Ago
merge from building_skins_3
2 Years Ago
Applied shelved previous work. Merged to date from main and merge fixes. Initial fixes/wip.
2 Years Ago
added foldable targeting computer for paddy
2 Years Ago
Adobe skin simple stair is see through - updated colliders and gibs Fixed some adobe prefabs using brick or other skin collision meshes, figured this would not ship with it, needs its own resource Renamed correctly a bunch of gibs in brutalist skin, some misnamed LODs
2 Years Ago
merge from ai_aboveground
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from nms
2 Years Ago
merge from building_skins_3
2 Years Ago
network++
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from /nuclear_missile_silo/timer
2 Years Ago
In editor, tell client-side ragdoll colliders to ignore server-side corpse colliders
2 Years Ago
Added QuadDecal class for basic no-deferred decals. Applied to glass (all other decals I could find are using DeferredDecal). decal.clear console command now clears glass decals.
2 Years Ago
Merge from nms
2 Years Ago
Fixed material type on ext sign colliders. NMS S2P
2 Years Ago
More tiled cubes - metal and concrete alternatives
2 Years Ago
Merge from nms
2 Years Ago
Updated a few props to use RenderLOD Added signs_generic_backface texture for signage used on fences Applied backface material to existing nms fence signage + added collisions NMS S2P
2 Years Ago
NMS MonumentIsland scene for testing
2 Years Ago
Flipbook files (2 variants)
2 Years Ago
Set category of loot from powerlines as "powerline"
2 Years Ago
Merge from main
2 Years Ago
Added a ring of damage triggers around the edge of the NMS hatch that only activate when closed. NMS S2P.
2 Years Ago
Added colliders for quarry deployable and diesel engine
2 Years Ago
compile fix
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
protocol++
2 Years Ago
merge from /nuclear_missile_silo/timer
2 Years Ago
optimizations, compile fixes
2 Years Ago
code cleanup
2 Years Ago
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2 Years Ago
bugfixes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
merge in
2 Years Ago
Added small geometry paths within the base to make them clear on all all seeds regardless of splat Tweaked the Building topology and painted it under the watchtowers Scene2prefab
2 Years Ago
merge from nms