157,354 Commits over 4,536 Days - 1.45cph!

2 Years Ago
Fixed typos in seed item descriptions
2 Years Ago
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2 Years Ago
PlaceCliffsUniform improvements
2 Years Ago
merge from fix_reserved_slot_kick -> main
2 Years Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
2 Years Ago
Rock formation density improvements
2 Years Ago
traveling_vendor_fixes -> main
2 Years Ago
Attempt to fix get path index ahead NRE
2 Years Ago
More work on ziggurat interior
2 Years Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
2 Years Ago
Motion iteration
2 Years Ago
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2 Years Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
2 Years Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
2 Years Ago
Set prevent building radius to is trigger on new divesites
2 Years Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
2 Years Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Adjusted entry triggers at radtown to increase reliability
2 Years Ago
Minor fixes, removed unused phrases
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled Build the game using v142 toolset (dropped Windows XP support) Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters
2 Years Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
2 Years Ago
Phrase update
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from localization
2 Years Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
2 Years Ago
merge from main
2 Years Ago
Viewmodel overrides.
2 Years Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
2 Years Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
2 Years Ago
Localized all store pages
2 Years Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
2 Years Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
2 Years Ago
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2 Years Ago
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2 Years Ago
Missing file
2 Years Ago
Conditional first person FX stuff.
2 Years Ago
merge from main
2 Years Ago
Update: PlayerLoot pools Client-side ItemContainers Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
2 Years Ago
Applied the Phrase property drawer to RustTextEditor
2 Years Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE
2 Years Ago
Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
2 Years Ago
Update: IndustrialCrafter pools ItemContainer - reimplemented properties as explicit interface props where applicable - cached LootPanelTitle translated phrase (as it was allocating on every get) - removed dead code in CanPickup - got rid of if branch on ServerInit (since we now destroy inventory on entity destroy) Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
2 Years Ago
Bradley drive through~ Spline movement code Bradley uses direction injection Direction flipping based on target relative direction Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way Allow peeking next position with a given direction S2P
2 Years Ago
Localized general store items names and subtitles
2 Years Ago
Phrase custom property drawer: - Preview the phrase translation using the selected language - Show the english string when collapsed - Save and undo fixes
2 Years Ago
Update: Item & ItemModContainer pools ItemContainer Tests: spawned an AK, added extended mag, dropped it - saw uptick. after it despawned - got downtick. Spawning another AK gave me a fresh and empty one.