157,340 Commits over 4,536 Days - 1.45cph!

5 Days Ago
Broken helipad stages setup
5 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
5 Days Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
5 Days Ago
Remove unused clan score event on RespawnableLootFridge
5 Days Ago
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5 Days Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
5 Days Ago
Merge from Livestock_animals/critter_animals
5 Days Ago
main -> biofuel_generator
5 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
5 Days Ago
computer_station_device_adder_fix -> main
5 Days Ago
Fix computer station hiding the text in the identifier input box at different resolutions
5 Days Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
5 Days Ago
Merge: from main
5 Days Ago
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6 Days Ago
merge from main
6 Days Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
6 Days Ago
Merge from main
6 Days Ago
merge from sprint_shoot_anim_fix
6 Days Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
6 Days Ago
merge from loadouts_pos_fix
6 Days Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
6 Days Ago
Adding closed version of triangle ladder hatch rig
6 Days Ago
merge from main
6 Days Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
6 Days Ago
6 Days Ago
merge from main
6 Days Ago
Merge from main
6 Days Ago
Randomised room G progress (still WIP)
6 Days Ago
Squirrel animation updates and movement speed changes
6 Days Ago
Fix dark paintable window in RRP
6 Days Ago
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6 Days Ago
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6 Days Ago
Merge from nms_hlod_fix
6 Days Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
6 Days Ago
Merge from sandbag_gib_fix
6 Days Ago
Fix multi material gibbable not applying skinned materials correctly
6 Days Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
6 Days Ago
Add a prevent building volume around the sandbag pillbox
6 Days Ago
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
6 Days Ago
Merge from mounting
6 Days Ago
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
6 Days Ago
Client compile fix
6 Days Ago
Cleanup
6 Days Ago
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
6 Days Ago
Merge from parent
6 Days Ago
Use more bones for the sheep look at
6 Days Ago
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling