252,767 Commits over 3,990 Days - 2.64cph!

6 Days Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
6 Days Ago
Merge from main
6 Days Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
6 Days Ago
Fix industrial lights item category
6 Days Ago
Merge from primitive
6 Days Ago
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6 Days Ago
Fix medieval ar isRedirectOf missing
6 Days Ago
Horse towing attach/detach sounds
6 Days Ago
Optimize Player.Inherit 2.3ms -> 300μs. Could probably still be optimized more.
6 Days Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
6 Days Ago
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6 Days Ago
Remove round shield from advent calendar
6 Days Ago
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6 Days Ago
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6 Days Ago
merge from primitive -> primitive_gm
6 Days Ago
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6 Days Ago
merge from medieval assault rifle refraction branch
6 Days Ago
item description changes to add medieval to item description
6 Days Ago
Can now zoom with the crossbow, created basic shader for the overlay. Resolves #90 Reduce camera punch on crossbow when zoomed in, slight pinch effect on the overlay
6 Days Ago
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6 Days Ago
cinematic 4k textures for medieval large wood box
6 Days Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
6 Days Ago
Fixed ballista ammo swap menu taking ages to open
6 Days Ago
Reduced ballista bolts thickness
6 Days Ago
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6 Days Ago
Chat tweaks
6 Days Ago
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6 Days Ago
merge compile fix primitive->aux2
6 Days Ago
compile fix
6 Days Ago
merge primitive->aux2
6 Days Ago
improved animal ragdoll position syncing, not jerky anymore
6 Days Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
6 Days Ago
Fix a typo in code that fails compile
6 Days Ago
Fix a typo in code that fails compile
Leaderboard backup, run #17251
6 Days Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
6 Days Ago
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6 Days Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
6 Days Ago
Basic EditMode system https://files.facepunch.com/ziks/2025-01-30/sbox-dev_jDrTcgmPAL.mp4
6 Days Ago
merge primitive->aux2
6 Days Ago
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6 Days Ago
medieval pack media
6 Days Ago
merge from main
7 Days Ago
Fix NavAgent ground trace for MapColliders (Run two traces instead of one trace with RunAll)
7 Days Ago
Merge from wip branch. Set plant pot lost changes.
7 Days Ago
Fix plant pot not working after merge from main
7 Days Ago
Standalone: build page shows failures and progress more clearly, don't auto advance so we can see what's fucking up https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_1Nb5BFbmtw.png
7 Days Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related)
7 Days Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related) Added util.RemoveDecalsAt Added 4th argument to util.RemoveDecalAt - remove permanent decals Hammer: Fixed empty buttons appearing in Entity Properties When no entity has ever been selected in the session, and Alt+Enter are pressed Also some minor visual adjustments
7 Days Ago
medieval large wood box icon