133,823 Commits over 4,262 Days - 1.31cph!

10 Days Ago
dot matrix - example matrix characters updated
10 Days Ago
Added birthday hat to the store skin viewer
10 Days Ago
Phrase contexts
10 Days Ago
added balloon pack icon to sitem
10 Days Ago
mrege from parent
10 Days Ago
Swimwear 06 reposed
10 Days Ago
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2
10 Days Ago
merge from main
10 Days Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
10 Days Ago
Phrase update
10 Days Ago
Protobuf, codegen
10 Days Ago
Renamed Rug Bear Skin to Bear Rug Skin
10 Days Ago
Swimwear 05 and all variations reposed
10 Days Ago
Merge from main (will need fixes)
10 Days Ago
Removed boat ladder from prim and hardcore tech trees, moved naval tree so it fits on the screen
10 Days Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
10 Days Ago
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10 Days Ago
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
10 Days Ago
Swimwear 04 repose
10 Days Ago
merge from main
10 Days Ago
Fixed paint texture res on Artist Canvas S
10 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
10 Days Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
10 Days Ago
Fixing Jenkins pipeline flow when pushing a client build with skipped unity build step.
10 Days Ago
Last minute UV cleanup on canvases
10 Days Ago
cleaned up leak in TriggerParent.IsClipping
10 Days Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
10 Days Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
10 Days Ago
fixed triangulation not clear enough on space station half wall
10 Days Ago
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
10 Days Ago
Space LR300 - separated sights from base model in VM and WM
10 Days Ago
Improve performance of instances in motion by about 3x by mirroring all swap and copy operations of instance memory into a separate structure, and using that to apply new transforms of instances in motion.
10 Days Ago
Fix invalid ptboat storage reference
10 Days Ago
food box - manifest updated, localization updated, icon manifest updated
10 Days Ago
food box - greybox model, prefab intialization, icon created
10 Days Ago
Merge from main
10 Days Ago
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera Fixes the player spinning around when dismounting the cannon
10 Days Ago
Standardised cannon LODs
10 Days Ago
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
10 Days Ago
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
10 Days Ago
Fixed incorrect id's on two deep sea dwellings
10 Days Ago
Merge from naval_update
10 Days Ago
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
10 Days Ago
Can no longer use the spray can on modular boats
10 Days Ago
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
10 Days Ago
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10 Days Ago
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
10 Days Ago
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
10 Days Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.