2,017 Commits over 3,439 Days - 0.02cph!
Update TrashCan01_Metallic.tga
made trashcan01 metallic a lot less contrasty, noticed it was too strong when seen with skycruise lighting setup
new less intense normals on all materials
first pass brickpainted01 and brickpainted01_trim01
optimised greybox building prefabs trianglecount
brick and wallcap experiments
made LOD0 of each balloon higher poly and removed transparency (could do with fake SSS material)
added lods, gibs setup prefab on Wheel02, tweaked vendingmachine01 tri count on higher lods and albedo texture
Added Wheel01 prop with gib models
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
better VendingMachine01 textures
removed directional darkening on newspapers_albedo
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
backfaced all greybox pieces
Added VendingMachine02 (newspaper dispenser) newspaper01 and newspaper02 prefabs
set pivot to centre for floors and ceilings, backfaced
added wall triangular halfheight and wall triangular, added roof and roof half height
half height and quarter sized walls, destructiblewall01_whole
first pass at waves values
created more greybox components and created rough version of rainbow six siege house map
texture and prefab resizing
added greybox building components
tweaks to ocean.mat colours
added some ladders, climbable areas
redid vendingmachine01 contents to match sodacan and chippacket props
Added SodaCan01 and set up prefab
Added BathroomSink01 and set up prefab
upped brightness and saturation on radio and jukebox albedos, and reszied jukebox textures in unity
added Jukebox01 and set up prefab
rebaked and tweaked normals on Chair01, Chair02, Chair03, Chair04 and Chair05 so that lighting is more consistent across lods
added Radio01 prop
Merge branch 'master' of Citizens
added stairs_exterior_01 and working on test building
setting up prefabs, collision, added stairs_interior_01, fixed rotation on prefabs, starting to put together scene
added modularbuildingsystem with first pass on prefabs. clipping needs tidying up, need to add stairs and collision.
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better optimised collision meshes for chair models