252,767 Commits over 3,990 Days - 2.64cph!
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them
- doesn't provide a gameplay advantage: all you do is get yourself killed
- Added honeycomb image + world model (just using natural hive for it)
- Added jar of image item, image + world model
Fix industrial lights item category
Fix medieval ar isRedirectOf missing
Horse towing attach/detach sounds
Optimize Player.Inherit 2.3ms -> 300μs.
Could probably still be optimized more.
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir
BaseVehicle tooltips
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Remove round shield from advent calendar
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merge from primitive -> primitive_gm
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merge from medieval assault rifle refraction branch
item description changes to add medieval to item description
Can now zoom with the crossbow, created basic shader for the overlay. Resolves #90
Reduce camera punch on crossbow when zoomed in, slight pinch effect on the overlay
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cinematic 4k textures for medieval large wood box
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
Fixed ballista ammo swap menu taking ages to open
Reduced ballista bolts thickness
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merge compile fix primitive->aux2
improved animal ragdoll position syncing, not jerky anymore
Tweaked corn plant meshes to prevent them from clipping into the pots
Added more geometric details to make corn higher poly and in line with more recent models
Added colored SSS map for corn
Fix a typo in code that fails compile
Fix a typo in code that fails compile
Leaderboard backup, run #
17251
Fixed projectile thickness not working when hitting close player while seated on a mountable
Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
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renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
Basic EditMode system
https://files.facepunch.com/ziks/2025-01-30/sbox-dev_jDrTcgmPAL.mp4
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Fix NavAgent ground trace for MapColliders (Run two traces instead of one trace with RunAll)
Merge from wip branch.
Set plant pot lost changes.
Fix plant pot not working after merge from main
Standalone: build page shows failures and progress more clearly, don't auto advance so we can see what's fucking up
https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_1Nb5BFbmtw.png
Block showconsole concommand
Also block tv_record clientside only.
Potential crash fix for Linux (render related)
Block showconsole concommand
Also block tv_record clientside only.
Potential crash fix for Linux (render related)
Added util.RemoveDecalsAt
Added 4th argument to util.RemoveDecalAt - remove permanent decals
Hammer: Fixed empty buttons appearing in Entity Properties
When no entity has ever been selected in the session, and Alt+Enter are pressed
Also some minor visual adjustments
medieval large wood box icon