usermattisaaccancel

2,017 Commits over 3,439 Days - 0.02cph!

5 Years Ago
wallcap trim_stuff
5 Years Ago
Update TrashCan01_Metallic.tga made trashcan01 metallic a lot less contrasty, noticed it was too strong when seen with skycruise lighting setup
5 Years Ago
trim wip stuff
5 Years Ago
new less intense normals on all materials
5 Years Ago
first pass brickpainted01 and brickpainted01_trim01
5 Years Ago
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5 Years Ago
5 Years Ago
brick01
5 Years Ago
wip materials
5 Years Ago
optimised greybox building prefabs trianglecount
5 Years Ago
brick and wallcap experiments
5 Years Ago
made LOD0 of each balloon higher poly and removed transparency (could do with fake SSS material)
5 Years Ago
added lods, gibs setup prefab on Wheel02, tweaked vendingmachine01 tri count on higher lods and albedo texture
5 Years Ago
Added Wheel01 prop with gib models
5 Years Ago
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
5 Years Ago
added some greybox props
5 Years Ago
better VendingMachine01 textures
5 Years Ago
removed directional darkening on newspapers_albedo
5 Years Ago
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
5 Years Ago
backfaced all greybox pieces
5 Years Ago
Added VendingMachine02 (newspaper dispenser) newspaper01 and newspaper02 prefabs
5 Years Ago
fixed pivots
5 Years Ago
set pivot to centre for floors and ceilings, backfaced
5 Years Ago
added wall triangular halfheight and wall triangular, added roof and roof half height
5 Years Ago
half height and quarter sized walls, destructiblewall01_whole
5 Years Ago
first pass at waves values
5 Years Ago
created more greybox components and created rough version of rainbow six siege house map
5 Years Ago
texture and prefab resizing
5 Years Ago
added greybox building components
5 Years Ago
tweaks to ocean.mat colours
5 Years Ago
water and foam tweaks
5 Years Ago
added some ladders, climbable areas
5 Years Ago
more building changes
5 Years Ago
redid vendingmachine01 contents to match sodacan and chippacket props
5 Years Ago
Added ChipPacket01
5 Years Ago
Added SodaCan01 and set up prefab
5 Years Ago
Added VendingMachine01
5 Years Ago
Added BathroomSink01 and set up prefab
5 Years Ago
upped brightness and saturation on radio and jukebox albedos, and reszied jukebox textures in unity
5 Years Ago
added Jukebox01 and set up prefab
5 Years Ago
rebaked and tweaked normals on Chair01, Chair02, Chair03, Chair04 and Chair05 so that lighting is more consistent across lods
5 Years Ago
added Radio01 prop Merge branch 'master' of Citizens
5 Years Ago
added stairs_exterior_01 and working on test building
5 Years Ago
setting up prefabs, collision, added stairs_interior_01, fixed rotation on prefabs, starting to put together scene
5 Years Ago
added modularbuildingsystem with first pass on prefabs. clipping needs tidying up, need to add stairs and collision.
5 Years Ago
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5 Years Ago
better optimised collision meshes for chair models