157,340 Commits over 4,536 Days - 1.45cph!

5 Days Ago
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
5 Days Ago
Codegen
5 Days Ago
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
5 Days Ago
merge from turn in place
5 Days Ago
also disable head ik when turn in place is off
5 Days Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
5 Days Ago
merge from animation_jobs_ik
5 Days Ago
Fix limb twisting on the wrong axis
5 Days Ago
merge from main
5 Days Ago
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
5 Days Ago
Hooked up mounting animations
5 Days Ago
merge from store_emptyinv_fix
5 Days Ago
Fixed one more way for the store to break when you have no items
5 Days Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
5 Days Ago
Fix sheep material looking wrong when dung gene is maxed out
5 Days Ago
Experimental livestock name localizations
5 Days Ago
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5 Days Ago
Lamb & sheep shear FX
5 Days Ago
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
5 Days Ago
FX progress
5 Days Ago
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
5 Days Ago
Biofuel rig fixing liquid joint not being centered
5 Days Ago
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
5 Days Ago
Merge conflicts
5 Days Ago
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
5 Days Ago
merge from base_occlusion -> main
5 Days Ago
500 extra bases from the server save
5 Days Ago
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
5 Days Ago
merged 3p_melee_animsystem_updates
5 Days Ago
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
5 Days Ago
removed 9 further orphaned holdtype controllers no longer needed
5 Days Ago
merge from main
5 Days Ago
removed old unneeded holdtype controllers
5 Days Ago
adjust collider sizes
5 Days Ago
merge from main
5 Days Ago
merge from critter_animals -> Livestock_animals
5 Days Ago
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
5 Days Ago
merge from render_pipeline_testing
5 Days Ago
fix atmosphere volume NREs for reals
5 Days Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
5 Days Ago
Merge from monumentisland_foliage_fix
5 Days Ago
FX progress
5 Days Ago
main -> character_customisation
5 Days Ago
added WIP viewmodel unity camera anim
5 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
5 Days Ago
Fix fractional reloads not working properly (mini crossbow)
5 Days Ago
Remove unneeded test
5 Days Ago
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