252,763 Commits over 3,990 Days - 2.64cph!

6 Days Ago
GraphCompiler will now detect circular references and present an error instead of hard crashing. Resolves Facepunch/sbox-issues#7470 https://files.facepunch.com/CarsonKompon/2025/January/31_10-42-HurtfulPig.mp4
6 Days Ago
Show scrubber widget at top and bottom of track list WIP motion editor envelope selection https://files.facepunch.com/ziks/2025-01-31/sbox-dev_sdqkof1ogP.mp4
6 Days Ago
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6 Days Ago
Make Draw2DTest use a CommandList, VrForward -> Forward
6 Days Ago
merge from primitive
6 Days Ago
Constructable info panel tweaks, localization and tooltip
6 Days Ago
Can now move the handle on grid-aligned wires properly in ShaderGraph. Resolves Facepunch/sbox-issues#7474
6 Days Ago
Refactor parts of CloneHelpers into a ReflectionQueryCache
6 Days Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
6 Days Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
6 Days Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
6 Days Ago
armour plating metal armour world model + LODs Materials and textures
6 Days Ago
merged from hackweek/meat - starting to set up new meat models
6 Days Ago
Add hand grenade pickup to quicktest to test an issue Start cleaning up attack code - unified attack events to be more explicit
6 Days Ago
Merge from fixFsmErrorLogs
6 Days Ago
missing .mat
6 Days Ago
missing texture
6 Days Ago
honeynuclei world model LODS materials and textures
6 Days Ago
Fix compile error
6 Days Ago
Unify starting ammo
6 Days Ago
added ddraw.clear command
6 Days Ago
Add a bunch of pickups to quicktest
6 Days Ago
Don't re-equip the same weapon in SwitchWeapon
6 Days Ago
This isn't necessary
6 Days Ago
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6 Days Ago
Optimize Network.RegisterProperties by caching reflection data (#1815)
6 Days Ago
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6 Days Ago
- Changed honey jar sounds - Nuclei item cleanup
6 Days Ago
New honey jar icon
6 Days Ago
Missing files
6 Days Ago
female pants tweaks
6 Days Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
6 Days Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
6 Days Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
6 Days Ago
Fix keyframes being created when not in the right mode Small fixes to tracks UI when recording Allow changing keyframe interpolation mode https://files.facepunch.com/ziks/2025-01-31/sbox-dev_Rl9HJggpP0.mp4
6 Days Ago
primitive -> main
6 Days Ago
Optimize Network.RegisterProperties by caching reflection data
6 Days Ago
Allow doors to bypass road checks (only affects the siege tower)
6 Days Ago
Merge from fixFsmErrorLogs
6 Days Ago
Add support for custom I16F color format, a generic grayscale 16-bpp float texture, unlike R16F it'll sample all channels to gray (#1813)
6 Days Ago
primitive -> main
6 Days Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
6 Days Ago
Add optional widget parameter to EditorShortcuts.Register Allows non-Widget targets that only want shortcuts if a particular widget is in focus
6 Days Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
6 Days Ago
Added nuclei prefab Moved beehive natural path
6 Days Ago
Update 1st Pass Pie Animations
6 Days Ago
Improved plant pot deployment rules
6 Days Ago
Catapult explosive and incendiary sounds
6 Days Ago
Toggleable weapon autoswitch when picking up something better #92 (player.autowepswitch cvar)
6 Days Ago
merge from main