252,771 Commits over 3,990 Days - 2.64cph!
Standalone: build page shows failures and progress more clearly, don't auto advance so we can see what's fucking up
https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_1Nb5BFbmtw.png
Block showconsole concommand
Also block tv_record clientside only.
Potential crash fix for Linux (render related)
Block showconsole concommand
Also block tv_record clientside only.
Potential crash fix for Linux (render related)
Added util.RemoveDecalsAt
Added 4th argument to util.RemoveDecalAt - remove permanent decals
Hammer: Fixed empty buttons appearing in Entity Properties
When no entity has ever been selected in the session, and Alt+Enter are pressed
Also some minor visual adjustments
medieval large wood box icon
- Merge Conflicts
- Manifest
- Codegen
Crossbow no longer has incorrect muzzle/eject transforms. Resolves #87
Make sure tasks are canceled when exiting Run()
Don't include Explosions in snapshot. Resolves #102
main -> cookingv2 (shit ton of merge conflicts)
Fix NavMeshAreas not linking to their collider correctly if deserialized in the "wrong" order
Apple pie temp icon, setup.
Ziggurat exterior wall lookdev progress (WIP)
Setup Bread Worldmodel and Item Prefab
Created Bread Icon
Updated Game Manifest
Reduce tiger charge range
Standalone: export presets
https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_zi12A4W7uN.mp4
Fixed catapult reloading issue in demos
Fixing stray vertex weights on catapult
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
Fix NRE when killing self
InventorySlot IsValid check
Shotgun uses correct muzzle transform
Can now specify per-item view models to use inside the food VM.
Shows correct ones, hides other ones.
Init in deploy.
Added another pie (apple) item for testing.
Standalone: move stuff over to whitelist system, remove EnabledAddons (we only have `base` now)
Fixed horse client speed calculations going crazy when scrubbing in demos
Imported and Setup Bread Loaf Textures and Materials
Imported Half and Full Bread Loaf FBXs
Updated all wheat meshes to make them look more agricultural
Setup Folder Structure for Bread Loaf
Standalone: core file whitelist, reduces minimal export size by 300MB (1.2GB -> 800MB)
https://files.facepunch.com/alexguthrie/1b3011b1/WizTree64_hoaOoWymnw.png
Removed Duplicate viewmodel and worldmodel FBX's
Changed worldmodels FBX name to make naming conventions
Allow custom impact effects through base player
Set pie VM animator to always animate.
Setup ViewModelRenderer scripts.
Re-nabled UsesViewModelCamera.
Pie eating.
Animator setup.
Added Consume event to pie eat anim.
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strangler fig models - LOD and billboards, materials and textures
Merge from train_tunnel_altitude_2
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
Fixed ballista choppy up and down player poses
Rework anim parameter inspector to emit changed events (#1812)
Hold shift while mousing over timeline to preview without moving pointer
https://files.facepunch.com/ziks/2025-01-30/sbox-dev_DV3DchunYX.mp4
med ak viewmodel
- removed old ak mesh from prefab
- updated attachment positions, adding bepoke where needed
- updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
Delete placeholder pie viewmodel.
Delete placeholder pie entity.
Moved to food_pie_generic entity.
Copied FoodModelView on to new MV.
Disabled my test consuming.
Fix warning in ModelInspector
Shotgun item model child was set to Never Network, so it was invisible for other clients. Fixes Facepunch/sbox-deathmatch#97