2,017 Commits over 3,439 Days - 0.02cph!
Added Chair05 with greenleather and bluefabric variations
Added Chair04 prop with 3 alternate material options
Added Chair01, Chair02 and Chair03 props and set up prefabs and alternate materials
Set up gib prefabs and re-set up prefabs for most props
added broom01 and crowbar01 props, set up prefabs for both and gibs for broom01
Added Shoes_Securityboots
Merge branch 'master' of Citizens
Fixed -90 rotation on securityhelmet, securityvest, securityholster, woolly hat, leather cap, thick rimmed glasses and stunner shades
Merge branch 'master' of Citizens
added Trousers_TracksuitBlue material and prefab variation
tweaked mesh on Hip_SecurityHolster so that it works with trousers_tracksuitbottoms
added black variant of securityhelmet and added hip_securityholster and set up prefabs
Added Vest_SecurityKevlar with hl1 barney variant + no badge variant and lods/skins
Added Hat_SecruityHelmet and set up prefabs and materials, added folder for Vest_SecurityKevlar
Added Hat_Woolly with Hat_WoollyBobble variation
Added Hat_LeatherCap with badge and nobadge, brown and black variations
Added Glasses_StunnerShades and made Glasses_ThickRimmed use unique uvs, added Dark glass variety prefab
fixed missing glasses files
Revert "Revert "Merge branch 'master' of Citizens""
This reverts commit 2f48ae982e36c6d66f62b029c47a77b8799ee9ab.
Revert "Merge branch 'master' of Citizens"
This reverts commit 0d912542a2216db30e6b13b151e2e849f9065430, reversing
changes made to 12ab78c02c27a229f5e79928f9e214e39c92f521.
Added gibs and set up gib prefabs on food props
Merge branch 'master' of Citizens
Merge branch 'master' of Citizens
added Glasses_ThickRimmed
added Glasses_ThickRimmed
Merge branch 'master' of Citizens
changed 5 custom platforms from pricing tier 1 to pricing tier 0 and rebuilt custom DB
tiled platform textures set to aniso level 2
fixed collision on platforms. fixed clipping emissive on reindeer antlers. fixed clipping on woolly scarf. added new tier 0 and tier 1 platforms
removed explosion debris from main clatter scene. changed reindeer_nose accessory material names from 2d's to d and e
added box collision to arena_platforms so projectiles can bounce off them, tweaked sports ball launcher trophies so the balls have decent velocity etc, added christmas tree trophy, rebuilt custom db
tweaked woolly scarf mask and woolly hat materials to not be as "festive", added reindeer nose, reindeer antlers, super festive reindeer antlers and santa hat christmas cosmetic items, rebuilt custom db
tweaked metallness on thick rimmed glasses. Added plaster a and b accessories, added (disabled) woolly scarf accessory, rebuilt custom db
created floor collision helper on sports platforms so they dont trigger a goal
added box collision to arena platforms and tweaked sports ball launcher values so the balls can score a goal
animation and material tweaks
uv, material and animation changes
added Trophy_Christmas_Tree with prefabs, resource file and animations. Built Custom DB. Left as "available" to test
made confetti_diffuse decal more cutout, less transparent and darker, less saturated albedo
toned down confetti decal and filled in the middle
Added Arena_Platform_Snow and rebuilt custom DB
fixed missing texture in item_trail.mat , disabled custom item view interaction on trophy_ball launchers so they dont play upon selection
added some more response options for magic 8 ball to 8
removed hidden ball launcher trophy from main scene
set basketball, hockey and soccer trophy balls to use correct physics material (balllauncher_ball)
added woolly hat and rebuilt custom DB
added delayed destroy to ball launcher fx 2 and 3 prefabs. Technically fixed a memory leak
hat frosting normal fixes
tweaked arena platform hockey ice material and created better normal and mask textures for it
tweaked gloss on ice platform material
tweaked effect on hockey platform, updated descriptions for sports platforms and trophies
reworked sports platforms to have better ground materials, re-rendered icons, tweaked sports trophies so that their collision is appropriate and the balls have the correct amount of force and momentum, re-rendered icons. merged with main
changed hockey puck inner mask to a different channel