141,245 Commits over 4,383 Days - 1.34cph!

13 Days Ago
Refactor duplicated code
13 Days Ago
handle another case
13 Days Ago
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13 Days Ago
Merge from main
13 Days Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
13 Days Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
13 Days Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
13 Days Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
13 Days Ago
Updating player model skinning
13 Days Ago
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13 Days Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
13 Days Ago
Create BatchRendererGroup on startup
13 Days Ago
Establish basic compatibility with SRP/RRP
13 Days Ago
RRP: Prevent NRE from destroyed cameras
13 Days Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
13 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
13 Days Ago
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13 Days Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
13 Days Ago
FX prefab applied
13 Days Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
13 Days Ago
change sound class of idle accent sound
13 Days Ago
fixed incorrect rotation on combat knife on weapon racks
13 Days Ago
merge from overfishing
13 Days Ago
Merge from boat_deployable_sound_looping_fix
13 Days Ago
Boat deployable looping sounds fix
13 Days Ago
reapply fishing tags after merge squash
13 Days Ago
Merge from map_clan_names
13 Days Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
13 Days Ago
Clan map name tags now respect clannametagcolour
13 Days Ago
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13 Days Ago
merge from main
13 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
13 Days Ago
apartment wood stove texture updates
13 Days Ago
Merge from chainsaw_hotspot_gathering
13 Days Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
13 Days Ago
Remove ddraw
13 Days Ago
fixed door knocker guides being upside down - created new guide mesh
13 Days Ago
merge from useplayerupdatejobs3
13 Days Ago
Fix tiger getting stuck when fleeing
13 Days Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
13 Days Ago
Update stopping distances
13 Days Ago
Fix unnatural slowdown in some cases when path following
13 Days Ago
merge from main
13 Days Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
13 Days Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
13 Days Ago
Merge from main
13 Days Ago
merge from new_console-ui
13 Days Ago
Instantiate blur material so its not changed in editor every time you open the console
13 Days Ago
Update: set UsePlayerUpdateJobs 2 as default - codegen Tests: none, trivial change
13 Days Ago
merge from new_console-ui