252,771 Commits over 3,990 Days - 2.64cph!

7 Days Ago
Standalone: build page shows failures and progress more clearly, don't auto advance so we can see what's fucking up https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_1Nb5BFbmtw.png
7 Days Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related)
7 Days Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related) Added util.RemoveDecalsAt Added 4th argument to util.RemoveDecalAt - remove permanent decals Hammer: Fixed empty buttons appearing in Entity Properties When no entity has ever been selected in the session, and Alt+Enter are pressed Also some minor visual adjustments
7 Days Ago
medieval large wood box icon
7 Days Ago
cookingv2 -> bees
7 Days Ago
- Merge Conflicts - Manifest - Codegen
7 Days Ago
Sash v4 rig
7 Days Ago
Crossbow no longer has incorrect muzzle/eject transforms. Resolves #87
7 Days Ago
Make sure tasks are canceled when exiting Run()
7 Days Ago
Don't include Explosions in snapshot. Resolves #102
7 Days Ago
main -> cookingv2 (shit ton of merge conflicts)
7 Days Ago
Fix NavMeshAreas not linking to their collider correctly if deserialized in the "wrong" order
7 Days Ago
Apple pie temp icon, setup.
7 Days Ago
Ziggurat exterior wall lookdev progress (WIP)
7 Days Ago
Setup Bread Worldmodel and Item Prefab Created Bread Icon Updated Game Manifest
7 Days Ago
Reduce tiger charge range
7 Days Ago
Standalone: export presets https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_zi12A4W7uN.mp4
7 Days Ago
merge from primitive
7 Days Ago
Fixed catapult reloading issue in demos
7 Days Ago
Fixing stray vertex weights on catapult
7 Days Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
7 Days Ago
Fix NRE when killing self InventorySlot IsValid check Shotgun uses correct muzzle transform
7 Days Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
7 Days Ago
Standalone: move stuff over to whitelist system, remove EnabledAddons (we only have `base` now)
7 Days Ago
merge from primitive
7 Days Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
7 Days Ago
Imported and Setup Bread Loaf Textures and Materials Imported Half and Full Bread Loaf FBXs
7 Days Ago
Updated all wheat meshes to make them look more agricultural
7 Days Ago
Setup Folder Structure for Bread Loaf
7 Days Ago
Standalone: core file whitelist, reduces minimal export size by 300MB (1.2GB -> 800MB) https://files.facepunch.com/alexguthrie/1b3011b1/WizTree64_hoaOoWymnw.png
7 Days Ago
Removed Duplicate viewmodel and worldmodel FBX's Changed worldmodels FBX name to make naming conventions
7 Days Ago
Allow custom impact effects through base player
7 Days Ago
Set pie VM animator to always animate.
7 Days Ago
Refresh
7 Days Ago
Gibs update
7 Days Ago
Ballista Gibs updates
7 Days Ago
Merge from consume_food
7 Days Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
7 Days Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
7 Days Ago
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7 Days Ago
strangler fig models - LOD and billboards, materials and textures
7 Days Ago
Merge from train_tunnel_altitude_2
7 Days Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
7 Days Ago
Fixed ballista choppy up and down player poses
7 Days Ago
Rework anim parameter inspector to emit changed events (#1812)
7 Days Ago
Hold shift while mousing over timeline to preview without moving pointer https://files.facepunch.com/ziks/2025-01-30/sbox-dev_DV3DchunYX.mp4
7 Days Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
7 Days Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
7 Days Ago
Fix warning in ModelInspector
7 Days Ago
Shotgun item model child was set to Never Network, so it was invisible for other clients. Fixes Facepunch/sbox-deathmatch#97