161,980 Commits over 4,597 Days - 1.47cph!

8 Days Ago
restrict brush type and size
8 Days Ago
Cherry-pick directory case fix
8 Days Ago
Merge from bird_flocks_audio_distance
8 Days Ago
Use short prefab name for weapon in combatlog
8 Days Ago
Flock audio distance fix
8 Days Ago
Merge from main
8 Days Ago
Adjust various UZI mod points
8 Days Ago
Merge from RRP
8 Days Ago
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
8 Days Ago
main -> character_customisation
8 Days Ago
merge from remove_snake_sss
8 Days Ago
Clear foundation grid on disconnect to fix NRE
8 Days Ago
merge from more_lod_optims
8 Days Ago
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
8 Days Ago
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP - Further cleanup of BiRP only code in various areas
8 Days Ago
8 Days Ago
More performant light offset maybe.
8 Days Ago
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
8 Days Ago
extended triangular prism splash damage bounds to grills and triangle hatches as well - slight adjustment to trianglular hatch bounds
8 Days Ago
merge from main
8 Days Ago
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
8 Days Ago
merge from main
8 Days Ago
Merge from main
8 Days Ago
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
8 Days Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
8 Days Ago
Fix prefab syntax error
8 Days Ago
merge from more_lod_optims
8 Days Ago
Guard OnAncestorParentChangedClient NRE
8 Days Ago
Removed LODs from UZI viewmodel
8 Days Ago
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
8 Days Ago
Merge from horse
8 Days Ago
Merge from belt_select
8 Days Ago
Merge from dpad_quickcraft
8 Days Ago
Merge from parent
8 Days Ago
Cleanup
8 Days Ago
Rework belt select changes to support usable items
Rin
8 Days Ago
merge from RichCrocPie
Rin
8 Days Ago
merge from rhib_hand_fix
Rin
8 Days Ago
merge from more_lod_optims
Rin
8 Days Ago
merge from ptboat_leg_fix
Rin
8 Days Ago
merge from boatgroup_oilrig_reduction
Rin
8 Days Ago
merge from buildingblock_batching_fixes
Rin
8 Days Ago
merge from turninplace_tuning
8 Days Ago
merge from scrapking_batching_fix
8 Days Ago
Redo the occlusion of apartment rooms - check the camera position of the player instead of relying on the occlusion culling system
8 Days Ago
merge from base_occlusion -> main
8 Days Ago
Codegen
8 Days Ago
merge from base_occlusion -> main
8 Days Ago
light sources on water w/ shadows, water also receives sun shadows now as well
8 Days Ago
Fixed edge cases of the CH47 crate landing on top of the powerline pole at powerplant