usermattisaaccancel

1,992 Commits over 3,408 Days - 0.02cph!

5 Years Ago
first pass uv mapped all new road system objects to new materials
5 Years Ago
ocean and shore wave tweaks
5 Years Ago
tweaks to open and shore water waves
5 Years Ago
unwrapped first road mesh and added new sidewalk textures and materials
5 Years Ago
fixed rotated collision on stairs_ushaped_mirror (need to check non mirror?) added surface_default_6x6 texture
5 Years Ago
added stairs_ushaped_concrete
5 Years Ago
renamed lod2 textures and materials to mask, set to 1 channel greyscale. Added surface_default blank 6x5 texture to _shared folder
5 Years Ago
Stairs_lshaped tweaks to railing size, added proper collision and created prefab. Added 1x1 surface_default tile to _shared folder to use for generic lods. added lod textures for all wall_door and wall_window variations with 255,0,255 hole masks
5 Years Ago
added stairs_lshaped textures and lods,,set wall_default_LOD2's vertices to 0, and moved floors to _shared and renamed surface, set their lod2's vertices to 0
5 Years Ago
created unique wall_default_lod2 mesh and assigned to all wall prefabs in lod2 slot. WIP on stairs_lshaped model
5 Years Ago
rebuilt all building prefabs with lods, ushaped stairs mirror has collision bug right now, need to add wall_door_half and wall_quarter too
5 Years Ago
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
5 Years Ago
skyscraped prefab wip and fixed straight road deformation volume mesh
5 Years Ago
and added the rest... oops
5 Years Ago
added deform models for new road pieces
5 Years Ago
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
5 Years Ago
added road system meshes to testing folder
5 Years Ago
tidied up building dressing brick and concrete prefabs
5 Years Ago
better concrete
5 Years Ago
wip added brick and concrete trims
5 Years Ago
lods for prefabs, setting up prefabs
5 Years Ago
more wip
5 Years Ago
added plaster trim, made concrete trim darker and more edge wear, added subtle noise and moisture to concrete and concrete trim, reunwrapped and weighted wall_details, tweaked colours and roughness on most materials
5 Years Ago
built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
5 Years Ago
added wip towerblock and added mirrors of stairs and started on wall dressings
5 Years Ago
wallcap trim_stuff
5 Years Ago
Update TrashCan01_Metallic.tga made trashcan01 metallic a lot less contrasty, noticed it was too strong when seen with skycruise lighting setup
5 Years Ago
trim wip stuff
5 Years Ago
new less intense normals on all materials
5 Years Ago
first pass brickpainted01 and brickpainted01_trim01
5 Years Ago
▍▉▊█▅▋▋▆▍▍▉▊ ▆▌▌ ▍▋▅▌
5 Years Ago
5 Years Ago
brick01
5 Years Ago
wip materials
5 Years Ago
optimised greybox building prefabs trianglecount
5 Years Ago
brick and wallcap experiments
5 Years Ago
made LOD0 of each balloon higher poly and removed transparency (could do with fake SSS material)
5 Years Ago
added lods, gibs setup prefab on Wheel02, tweaked vendingmachine01 tri count on higher lods and albedo texture
5 Years Ago
Added Wheel01 prop with gib models
5 Years Ago
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
5 Years Ago
added some greybox props
5 Years Ago
better VendingMachine01 textures
5 Years Ago
removed directional darkening on newspapers_albedo
5 Years Ago
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
5 Years Ago
backfaced all greybox pieces
5 Years Ago
Added VendingMachine02 (newspaper dispenser) newspaper01 and newspaper02 prefabs
5 Years Ago
fixed pivots
5 Years Ago
set pivot to centre for floors and ceilings, backfaced
5 Years Ago
added wall triangular halfheight and wall triangular, added roof and roof half height
5 Years Ago
half height and quarter sized walls, destructiblewall01_whole