252,764 Commits over 3,990 Days - 2.64cph!

6 Days Ago
merge from main
6 Days Ago
Removed ballista rotation speed log
6 Days Ago
re exported tiger anims that needed it to get of the mental right lip
6 Days Ago
6 Days Ago
Fix property filter for cloning & Fix NRE in CheckRequiredComponents
6 Days Ago
Tiny optimization in GameObject.MakeNameUnique
6 Days Ago
Avoid TypeLibrary for component creation during cloning Cache member list of cloneable properties (-> 2 times faster clone) Cache property list for CheckRequireComponent (another 2x improvement in clone)
6 Days Ago
Make light cookie in texture in light desc a strong copyable so it doesn't get yanked out from under us. Cache light cookie texture in light scene object for good measure.
6 Days Ago
merge from primitive
6 Days Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
6 Days Ago
additional ballista/catapult sounds and polish
Leaderboard backup, run #17261
6 Days Ago
Backups
6 Days Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
Leaderboard backup, run #17259
6 Days Ago
gluon/gauss give ammo on pickup if you didn't have the weapon, defined in StartingAmmo field
6 Days Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
6 Days Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
6 Days Ago
Backups
6 Days Ago
Fixed battering ram door openable by horses
Leaderboard backup, run #17258
6 Days Ago
Fixed battering ram door open/close not working sometimes
6 Days Ago
Update Dynamic Reflections
6 Days Ago
IES Profile as an asset, add sample IES profile
6 Days Ago
merge from primitive
6 Days Ago
Manifest
6 Days Ago
Add support for custom I16F color format, a generic grayscale 16-bpp float texture, unlike R16F it'll sample all channels to gray
6 Days Ago
Fixed ballista bolts flyby sounds
6 Days Ago
Use I8 instead of RGBA8888 for IESTextureGenerator Support for horizontal angles in IES https://files.facepunch.com/sampavlovic/1b3011b1/TMbj0aVAVh.png
6 Days Ago
Moved BaseSaddle in the right folder
6 Days Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
6 Days Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
6 Days Ago
Modular Pipe set part blockout and setup with trimsheet textures
6 Days Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
6 Days Ago
New Outfit piece - Wind Breaker https://files.facepunch.com/daniel/1b3111b1/Screenshot%202025-01-31%20001512.png https://files.facepunch.com/daniel/1b3111b1/Screenshot%202025-01-31%20001151.png
6 Days Ago
Materials + scene backup
6 Days Ago
Merge from primitive
6 Days Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
6 Days Ago
Cherrypick 112185
6 Days Ago
merge from primitive
6 Days Ago
ballista nre fix
6 Days Ago
merge from primitive -> aux2
6 Days Ago
merge from primitive_gm -> primitive
6 Days Ago
Flame movement test rig
6 Days Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
6 Days Ago
female pants/hoodie v4 rig
6 Days Ago
Fire arrow flame replacement prefab for better visibility.
6 Days Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
6 Days Ago
Merge from main
6 Days Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model