240,761 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Upped attribute modifier precision AgentManager ticks every 5 TOD seconds New game will always start at 6am (random month between March and August, random day)
9 Years Ago
Hapis ignore terrain collider triggers.
9 Years Ago
Removed IResource A little more Activity cleanup Placeholder berries item view Resources now dispense items (call the ItemSettings.Create method for now) when harvesting, they pop out and bounce around like idiots. Did a silly thing and added OnSecond to TOD_Time, and use it in AgentManager to fire Ticks :x
9 Years Ago
Updating Item System
9 Years Ago
Scene stuff. Horror tree fix.
9 Years Ago
fixed swamp court background trees to fully encircle the environment and fog properly. added proper ground fog. added ribcage to unity and set up materials. Added swamp court rotator animation and rotated environment during gameplay
9 Years Ago
Mining Quary + Survey Charge baseline
9 Years Ago
Community Entity updates
9 Years Ago
Fixed thrown spears healing their condition
9 Years Ago
Roadside decor tweak
9 Years Ago
Can now start and play game as player 1 with second controller attached
9 Years Ago
Fixed missing material
9 Years Ago
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
9 Years Ago
Fixed some NREs
9 Years Ago
Updated error logging URL
9 Years Ago
Fixed missing shadows on rust standard shader set; including terrain Reverted some redundant changes
9 Years Ago
Cleaning up Activity a bit, added CreateUnitActivity Action
9 Years Ago
Accurate healthbars for everything!
9 Years Ago
Turning smooth transitions off on white flowers because they are FUCKED UP
9 Years Ago
Fixed grass displacement shader bug
9 Years Ago
More environment specific ambience
9 Years Ago
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
9 Years Ago
balanced explosive/fire rounds effects when being burned shotgun slug actually works
9 Years Ago
merge from main
9 Years Ago
missing file
9 Years Ago
ammo balance fixed shotgun slugs not actually being slugs, whoops
bot
9 Years Ago
Linux Build 633
bot
9 Years Ago
LinuxDS Build 641
bot
9 Years Ago
Windows Build 545
9 Years Ago
* Prevented "CEngineSoundServer::PrecacheSound: Bad string" from crashing the game * Added more .ogg checks to sound functions * Added CSoundPatch.GetSoundLevel() * Added CSoundPatch.GetVolume() * Added CSoundPatch.GetPitch()
9 Years Ago
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
9 Years Ago
Recovered the Hapis tunnels.
9 Years Ago
FOR FUCK SAKE glue projectile particle and player effect
9 Years Ago
Backup
9 Years Ago
Hapis scene file.
9 Years Ago
Tempdelete to bypass silly error.
9 Years Ago
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
9 Years Ago
Missing files.
9 Years Ago
Spawn tables. Manifest.
9 Years Ago
Bark texture downsize.
9 Years Ago
Bare field trees. Road spec better matches dirt.
9 Years Ago
Manifest. Spawn tables.
9 Years Ago
updated vm bow source file
9 Years Ago
Bare bushes.
9 Years Ago
Separated vm bow, arm & arrow meshes for Minh to export
9 Years Ago
fixed some erros with the flashlight viewmodel.
9 Years Ago
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
bot
9 Years Ago
Linux Build 632
bot
9 Years Ago
LinuxDS Build 640
bot
9 Years Ago
Windows Build 544