240,170 Commits over 3,837 Days - 2.61cph!

10 Years Ago
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
10 Years Ago
Reduced game startup time considerably by not compressing sprite data.
10 Years Ago
Fixed beartrap NRE
10 Years Ago
Fixed hide_poncho proper
10 Years Ago
Changed the calculation to pick stand position when shot is out of range for a standard hit - this reduces run distance
10 Years Ago
Games now load asynchronously.
10 Years Ago
Fixed error when trying to wear the hide poncho
10 Years Ago
- Added skill icons to skill hot swap screen and fixed text colours - Hot swap skill panels now show bound gamepad buttons - Can now actually equip skills using the new system!
10 Years Ago
Fixed translation in dive
10 Years Ago
Added some code to support run->hit transitions. Shelved for the moment
10 Years Ago
Reduced game host process connection time from > 1000ms to < 70ms
10 Years Ago
Added original head blendshapes source file
10 Years Ago
merge from main
10 Years Ago
Tweaked terrain parameters
10 Years Ago
Improved and optimized road network generation
10 Years Ago
Server optimizations
10 Years Ago
Compile fix
10 Years Ago
More diagnostics Better network statistics
10 Years Ago
Added World.HighestPoint
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10 Years Ago
Linux Build
10 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
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10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Increasing NET_GetStatistics verbosity
10 Years Ago
Allowed rad towns to spawn in the tundra biome
10 Years Ago
Merge from main
10 Years Ago
Connection tweaks
10 Years Ago
[zombies] changed build indicator
10 Years Ago
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
10 Years Ago
Backup
10 Years Ago
Started networking new player classes badly.
10 Years Ago
Rock prefabs.
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10 Years Ago
Linux Build 521
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10 Years Ago
Windows Build 292
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10 Years Ago
OSX Build 354
10 Years Ago
* Fixed GMpublish.exe update -icon not working * Updated GMad.exe to latest version from GitHub * Fixed a few compile warnings
10 Years Ago
Removed now unnecessary tags from properties in custom shaders (RC3) Added env reflection occlusion and horizon fade params to Rust standard shader Removed bent normal map; not worth the extra storage
10 Years Ago
Scene stuff
10 Years Ago
Server optimizations
10 Years Ago
Client optimizations
10 Years Ago
Prefab pre-process fix
10 Years Ago
More server optimization
10 Years Ago
Server optimizations
10 Years Ago
- Skills can now be marked as passive - Passive skills no longer show up in the skill hotswap list - Skill hotswap list can now be navigated
10 Years Ago
[zombies] remove other junk too when building wall, can build on top of dead soldiers
10 Years Ago
[zombies] destroy items under a wall when building one
10 Years Ago
[zombies] cant build on top of a soldier
10 Years Ago
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
10 Years Ago
backup
10 Years Ago
Custom map rivers.