161,469 Commits over 4,597 Days - 1.46cph!

27 Days Ago
Merge from grid_optimizations
27 Days Ago
Merge from render_pipeline_testing
27 Days Ago
Merge from native_render_passes
27 Days Ago
Breakroom progress
27 Days Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
27 Days Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
27 Days Ago
Merge from main
27 Days Ago
Merge from render_pipeline_testing
27 Days Ago
Building privilege debug draw convar
27 Days Ago
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27 Days Ago
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
27 Days Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
27 Days Ago
Merge from occlusion_culling
27 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
27 Days Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
27 Days Ago
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27 Days Ago
Add occlusion culling support for RRP
27 Days Ago
run doprepare on flares again
27 Days Ago
play 3p flare fx, fix spawn position in local third person
27 Days Ago
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27 Days Ago
Random room work WIP
27 Days Ago
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27 Days Ago
more unmangling. move ignite to new grenade subsystem
27 Days Ago
Don't allow nudity in the character creator - was a bit grim
27 Days Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
27 Days Ago
Fixed players being able to drive vehicles through graveyard fence
27 Days Ago
merge from main to grab grenade subsystem changes
27 Days Ago
Merge from grenade_drop_animations
27 Days Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
27 Days Ago
merge from /main/Weapon_Refresh_Flare
27 Days Ago
merge back unmangled changes from main
27 Days Ago
Merge from main
27 Days Ago
Merge from Halloween_CratesFix
27 Days Ago
Fixed loot crates floating in halloween tunnels
27 Days Ago
merge from contacts_server_occlusion_fix
27 Days Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
27 Days Ago
complex merge from main, untangle/redo changes
27 Days Ago
push up new meta file too
27 Days Ago
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27 Days Ago
Final viewmodel and worldmodel FX
27 Days Ago
Merge from render_pipeline_testing
27 Days Ago
Merge from main
27 Days Ago
Merge from config_switch
27 Days Ago
merge from contacts_server_occlusion_fix
27 Days Ago
Merge from main
27 Days Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
27 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
27 Days Ago
Fixed some render graph errors that would show upon entering a scene
27 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
27 Days Ago
Merge from render_pipeline_testing