198,617 Commits over 4,140 Days - 2.00cph!

35 Days Ago
Fixed the ambient lighting when painting on signs at night
35 Days Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
35 Days Ago
metabolism_compile_fix -> main
35 Days Ago
Compile fix
35 Days Ago
Client compile fixes
35 Days Ago
player_metabolism_tick_accuracy -> main
35 Days Ago
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35 Days Ago
syncvar_demo_fix -> main
35 Days Ago
shallow_water_slowmotion -> main
35 Days Ago
chippy_repair -> main
35 Days Ago
sleeping_bag_offcentre -> main
35 Days Ago
Store progress, started featured tab
35 Days Ago
Merge from naval update
35 Days Ago
Merge from main
35 Days Ago
Committing changes to update branch
35 Days Ago
Steam inventory refresh button fix
35 Days Ago
inreased culling distance of supermarket shelves
35 Days Ago
fixed gaps in small oilrig structure top model and collider
35 Days Ago
locker open lod1 shelves fix
35 Days Ago
fixed flickering from env volume in gas station garage
35 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
35 Days Ago
fixed sewer volume clipping in water treatment
35 Days Ago
fixed flickering from env volume in oilrig computer room
35 Days Ago
large oilrig env volumes slightly brighter
35 Days Ago
Fixed delivery drones sometimes not making it to their destination
35 Days Ago
Disabling graphics jobs on Mac builds
35 Days Ago
Compile fix again
35 Days Ago
Compile fixes
35 Days Ago
Store fixes and tweaks, checkout flow
35 Days Ago
merge from climate_volume_blending_fix
35 Days Ago
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36 Days Ago
merge from main
36 Days Ago
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36 Days Ago
36 Days Ago
Reduce odds of re-hiding after peeking
36 Days Ago
Reduce odds of flanking
36 Days Ago
Improve and simplify flanking pathfinding
36 Days Ago
Don't allow partial paths when flanking
36 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
36 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
36 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
36 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
36 Days Ago
Start setting up flanking state
36 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
36 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
36 Days Ago
Generic popup are fullscreen
36 Days Ago
RustButton uses OnPointerClick
36 Days Ago
Settings screen tweaks, aligned the texts
36 Days Ago
RustButton toggle Unpress fixes
36 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items