253,048 Commits over 3,990 Days - 2.64cph!

21 Days Ago
recompiled trimsheet blendable materials + added toolchest assets https://files.facepunch.com/jason/1b1811b1/sbox-dev_UYZVm5kUXh.png
21 Days Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
21 Days Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
21 Days Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
21 Days Ago
Fix TypeLibrary.Current not working
21 Days Ago
Fix compile error
21 Days Ago
Add line cover component
21 Days Ago
Materials store the shader version they were compiled against, added Source( ShaderVersion ) for shaders to query what the current material was compiled against for backwards compatability Blendable: Use hemi octahedron encoded normals same as complex for better quality, remove a redundant texture lookup per layer, remove the 5th unused blend layer because wtf https://files.facepunch.com/matt/1b1811b1/mspaint_qIv6MYpn8Y.png
21 Days Ago
Delete ResourceConverterFactory, ResourceJsonConvert safe to pick to main Add TypeLibrary.Current Add TextureGenerator boilerplate
21 Days Ago
Fixed new horses not claimable at ranches
21 Days Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
21 Days Ago
Catapult ammo world model prefabs
21 Days Ago
Leaderboard backup, run #16949
21 Days Ago
Ram lighting.
21 Days Ago
lots of siege weapn sounds (few things still WIP)
22 Days Ago
Light texture.
22 Days Ago
Headlight mats enabled+disabled.
22 Days Ago
Same fire effect rotation fix for battering ram and ballista
22 Days Ago
Tuned screenshake on fire.
22 Days Ago
Boulder impact matches target normal.
22 Days Ago
Remove C++ side of Dynamic Reflections, this is becoming a component like SSAO & going to use DepthNormals Remove FramebufferScratchTexture, it was used to fetch a rendertarget over multiple frames easily and only meant to be used on dynamic reflections in native side, our C# RenderTarget is equivalent to it
22 Days Ago
Moved to the correct folder.
22 Days Ago
Catapult fire effect rotation fix
22 Days Ago
Should be continue rather than break, fix undefined identifier if S_MODE_DEPTH_NORMAL is not set Pass MSAA value from pipeline, make DepthNormals a dynamic combo instead of a mode, conditional Add Normals.hlsl, with fallback if no depthnormals are available, add Bindless::GetTexture2DMS Adjustments, Depth Prepass Depth Only under a convar, do depthnormals without size cull threshold GTAO uses Normals::Sample() instead of recalculating normals from depth https://files.facepunch.com/sampavlovic/1b1711b1/sbox-dev_e5dHGELNmU.mp4
22 Days Ago
Use current msaa type when creating a new swapchain for tool widgets instead of using msaa 16X, currently doesn't change when changing settings though
22 Days Ago
Missing file.
22 Days Ago
Catapult fire.
22 Days Ago
Adjustments, Depth Prepass Depth Only under a convar, do depthnormals without size cull threshold GTAO uses Normals::Sample() instead of recalculating normals from depth https://files.facepunch.com/sampavlovic/1b1711b1/sbox-dev_e5dHGELNmU.mp4
22 Days Ago
In water effects and head motion Skidding effects
22 Days Ago
Tweak to make transition between basket mesh into projectile state more seamless.
22 Days Ago
Boulder FX & polish.
22 Days Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
22 Days Ago
Minor entity value changes
22 Days Ago
Worldmodel changes
22 Days Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
22 Days Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
22 Days Ago
Added catapult.fire command
22 Days Ago
Update rat death prefab to use new version of impactfleshmist
22 Days Ago
Fixed catapult admin reload not updating the animation
22 Days Ago
Re-saved out impact.flesh.mist to fix up refs
22 Days Ago
Horse swimming animations, effects and audio
22 Days Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
22 Days Ago
Ensure idle animation is set to loop time
22 Days Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
22 Days Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
22 Days Ago
Radiator Mesh and texture updates
22 Days Ago
Added 4k Textures for and cinematic material for the lunar new year snake mask.
22 Days Ago
Snake mask icon update
22 Days Ago
Boulder impacts.
22 Days Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance