160,299 Commits over 4,566 Days - 1.46cph!

27 Days Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
27 Days Ago
set up new worldmodel prefab
27 Days Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
27 Days Ago
Adjust UI inventory blur to use new grabpasses
27 Days Ago
Merge from main
27 Days Ago
merge from analytics_signs -> main
27 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
27 Days Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
27 Days Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
27 Days Ago
Add analytics for signs being painted
27 Days Ago
merge from sentry_background_thread_errors -> main
27 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
27 Days Ago
merge from jungleanimals_spawn_fix
27 Days Ago
fix for cinematic idle prop rotation + sprint idle arm fix
27 Days Ago
Comments
27 Days Ago
merge from sentry_background_thread_errors -> main
27 Days Ago
Remove downsampling from explosion overlay
27 Days Ago
Merge from main
27 Days Ago
Merge from main
Rin
27 Days Ago
merge from terrain_hole_depth_fix
27 Days Ago
Client timeout 20m, server timeout 5m
27 Days Ago
Give background thread errors a larger time window so we can guard more against spam
27 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
27 Days Ago
Cleanup
27 Days Ago
Merge from main
27 Days Ago
Fix lamb wool
27 Days Ago
Tunnel materials
27 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
27 Days Ago
Bunch more fixes
27 Days Ago
Merge from lightingexclusion
27 Days Ago
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
27 Days Ago
Bunch more work/fixes including: Added dedicated crafting screen action. Holding inventory button displays the crafting screen directly. Bunch of vdf & mapping/config updates. Deploy active gamepad config too to make update/testing easier. Convar/command updates/additions. Test updates & fixes. Better debugging output.
27 Days Ago
triangle ladder hatch workshop icon fix
27 Days Ago
Show genes on sheep only (didn't have time to make them show up in appearance)
27 Days Ago
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
27 Days Ago
Fix "missing tree at index 0" error when opening jarrydtestmap
27 Days Ago
Updated sheep textures
27 Days Ago
Add blue cream and green skimmed milk lid variants and hook up item world models
27 Days Ago
merge from main
27 Days Ago
ladder hatches new icons
27 Days Ago
merge from main
27 Days Ago
Fixing sheep leg skinning
27 Days Ago
Halloween Wallpapers - texture updates
27 Days Ago
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
27 Days Ago
Merge from TroughDescLivestock
27 Days Ago
Merge from PureCreamyCooling
27 Days Ago
Merge from render_pipeline_testing
27 Days Ago
Updated Trough description to reference Livestock
27 Days Ago
Phrase update
27 Days Ago
renamed Sheep textures