142,056 Commits over 4,536 Days - 1.30cph!

34 Days Ago
Show an minor inspector warning if an item has been renamed recently
34 Days Ago
Time the search in the debug commands too
34 Days Ago
Codegen
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
merge from game_room_dlc to main
34 Days Ago
Merge from satellite_crash
34 Days Ago
Rename
34 Days Ago
Remains physics mat fix
34 Days Ago
Default site_check_physical_surface to true
34 Days Ago
jukebox - updated localization
34 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
34 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
34 Days Ago
adding small and medium stations for testing
34 Days Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
34 Days Ago
merge from sculptures
34 Days Ago
nre guard push collider adjustment
34 Days Ago
demo_compat_fix_2 -> main
34 Days Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
34 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
34 Days Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
34 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
34 Days Ago
game_room_dlc -> new_pool_ui
34 Days Ago
main -> game_room_dlc
34 Days Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
34 Days Ago
tightened up sculpture placement sockets
34 Days Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
34 Days Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
34 Days Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
34 Days Ago
merge from main
34 Days Ago
Improved gibs for water wheel
Rin
34 Days Ago
merge from save287
34 Days Ago
Merge From Main
34 Days Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
34 Days Ago
Don't spawn canyons on maps below 4500 size
34 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
34 Days Ago
Better green recycler convar fix
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
S2P airfield
34 Days Ago
Subtract 159563 (will need to s2p to be safe)
34 Days Ago
WTP S2P
34 Days Ago
Fix for green recycler efficiency convar
34 Days Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
34 Days Ago
Merge from satellite_crash
34 Days Ago
Added small, high radiation area to satellite remains
34 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
34 Days Ago
merge demoui2 to main
34 Days Ago
Fix regression with grading sliders, I broke them when I made grading convars usable again.
34 Days Ago
Merge from PMM
34 Days Ago
Cherry pick blur manager NRE fix
34 Days Ago
Add exposure slider to the effects tab, bump up max focus distance.