158,661 Commits over 4,566 Days - 1.45cph!

25 Days Ago
Merge from salvaged_cleaver_loud
25 Days Ago
Salvaged cleaver distance fix
25 Days Ago
remove debug cubes
25 Days Ago
25 Days Ago
Changed to per-camera bin data buffers so the light binning job can be completed just before rendering
25 Days Ago
fix hitbox collisions
25 Days Ago
M79 Grenade Launcher Blockout
25 Days Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
25 Days Ago
merge from Livestock_animals/meat_visuals
25 Days Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
25 Days Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
25 Days Ago
merge from sentry_upload -> main
25 Days Ago
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
25 Days Ago
integrate new squirrel anims
25 Days Ago
Re-add the "max 3 uploads per session" logic that got removed accidently
25 Days Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
25 Days Ago
Mesh library fixes * Some copy paste mistakes in error messages * Fixed BuildFromTriangles reading bone weights from the wrong table Minor cleanups * Deleted sensor_smooth cvar (unused) Improve Kinect support error handling Minor cleanups Fixed missing Toggle input for func_nav_prefer/avoid entities Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Hopefully fixed cubemap issues on Linux and AMD GPUs Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups Temporarily disable MacOS builds
25 Days Ago
Add missing catch {} to a try statement that only had a finally {} block
25 Days Ago
merge from Squirrel_test to critter_animals
25 Days Ago
Cleanup
25 Days Ago
merge from Livestock_animals -> critter_animals
25 Days Ago
Fixed raw beef missing its becomeOnCooked ref
25 Days Ago
Tweaked BBQ beef pos
25 Days Ago
Editor tool to preview the meat position
25 Days Ago
Added new meats to all oven prefabs
25 Days Ago
main -> grenade_client_prediction
25 Days Ago
Fix Map bindings not having close map
25 Days Ago
Real glyph texture settings. Fix some display issues.
25 Days Ago
readded scrap king console command, description and grade to the foundation block
25 Days Ago
merge from main
25 Days Ago
Merge from main
25 Days Ago
merge from espcanvas_autosize_clan_fix
25 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
25 Days Ago
show LT before RT when showing glyphs in a row
25 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
25 Days Ago
Inventory sorting perf improvements
25 Days Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
25 Days Ago
Fixes/cleanup
25 Days Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
25 Days Ago
Merge from look_boost/refactor
25 Days Ago
Merge from loook_boost
25 Days Ago
Disable look boost by default
25 Days Ago
Fixed sheep not pooping
25 Days Ago
Disabled shear collider on lamb (not used)
25 Days Ago
Converted all cow meat prefabs and references to beef
25 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
25 Days Ago
Fixed lod groups on calf corpses
25 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
25 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
26 Days Ago
Merge from vm_hand_spawn