157,199 Commits over 4,536 Days - 1.44cph!

30 Days Ago
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30 Days Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
30 Days Ago
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Rin
30 Days Ago
merge from main
30 Days Ago
merge from main
30 Days Ago
merge from automated_testing
30 Days Ago
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30 Days Ago
merge from texture optimisations
30 Days Ago
Fixed the test list CI ordering issues
30 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
30 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
30 Days Ago
merge from gibs_fix
30 Days Ago
Scale blockout and prefab setup
30 Days Ago
merge from main
30 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
30 Days Ago
Gib improvements
30 Days Ago
Codegen, test list
30 Days Ago
30 Days Ago
merge from main
30 Days Ago
Merge from render_pipeline_testing
30 Days Ago
Gib setup
30 Days Ago
Merge from main
30 Days Ago
merge from main
30 Days Ago
Setup threshold toggles
30 Days Ago
Remove the client colliders, not needed
30 Days Ago
merge from submarine_looting_fix
30 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
30 Days Ago
WIP code
30 Days Ago
merge from main
30 Days Ago
Merge from main
30 Days Ago
merge from livestockanimals
30 Days Ago
Merge From Main
30 Days Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
30 Days Ago
Merge from attackheli_armour_damage
30 Days Ago
Collider r/w fixes
30 Days Ago
merge from main
30 Days Ago
Merge from main
30 Days Ago
merge from medical_honey_bandage
30 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
30 Days Ago
Batch add stencil block to common shaders
30 Days Ago
Merge from main
30 Days Ago
merge from improved_event_saveloading
30 Days Ago
Proto
30 Days Ago
merge from main
30 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
30 Days Ago
merge from hqm_ore
30 Days Ago
merge from main
Rin
30 Days Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
30 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
30 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour