160,374 Commits over 4,566 Days - 1.46cph!

26 Days Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
26 Days Ago
merge from main -> base_occlusion
26 Days Ago
Bugfix: avoid RustNavigation NRE spam on reload - move RustNAvigation to Server scene - LoadLevelAsync can preserve server scene in C+S setup - add missing player states on the server to facilitate connect-lite flow Tests: ran reloadlevel - no NRE spam, but camera is detached
26 Days Ago
Added halter to all livestock animals
26 Days Ago
Merge from blur_artifacts
26 Days Ago
FakePhysicsRope alloc optim
26 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
26 Days Ago
Removed livestock lead rope insane client test
26 Days Ago
Added livestock halter models
26 Days Ago
Customiser animation updates
26 Days Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
26 Days Ago
Fix wild livestock being passively tamed and then breeding out of control
26 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
26 Days Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
26 Days Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
26 Days Ago
Fixed the post processing on the player preview camera
26 Days Ago
merge from moocclusion
26 Days Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
26 Days Ago
Reduced the mooing chances a tad
26 Days Ago
Bull texture optimisations
26 Days Ago
Potential fix for animals not eating from troughs
26 Days Ago
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
26 Days Ago
Sheep baas are occluded too for consistency
26 Days Ago
Lowered their occluded volume cause they won't shut up
26 Days Ago
Potential fix for cows dying of hunger in a well setup farm
26 Days Ago
Merge from main
26 Days Ago
Cow moo sounds are now occluded
26 Days Ago
Calf texture optimisations
26 Days Ago
Store bg blur mat tweaks
26 Days Ago
Cow textures optimisation
26 Days Ago
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26 Days Ago
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26 Days Ago
merge from plague doctor hazmat
26 Days Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
26 Days Ago
Unarmed ROM animation test
26 Days Ago
Fix static fence gate layer
26 Days Ago
Final bit of polishy bits on random room J pipes / wires
26 Days Ago
Merge from main
26 Days Ago
merge from main
26 Days Ago
Crab texture size optimisations
26 Days Ago
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
26 Days Ago
Frog texture optimisations
26 Days Ago
Jellyfish texture optimisations
26 Days Ago
merge from storepage_plaguedoctor
26 Days Ago
Plague doctor store video
26 Days Ago
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
26 Days Ago
Squirrel texture optimisations
26 Days Ago
Added a convar killswitch for the general store loading images from http
26 Days Ago
merge from plague doctor - store icon, square steam images, fixed ingame icon
27 Days Ago
Rabbit texture optimisations and material update