253,049 Commits over 3,990 Days - 2.64cph!

22 Days Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
22 Days Ago
Improve skypaint matproxy performance (#2107)
22 Days Ago
Dry fire + auto-reload if trying to shoot an empty gun
22 Days Ago
hooked up snake mask icon to .sitem
22 Days Ago
Burst cloth on snake mask lods
22 Days Ago
Use `render.PushRenderTarget` and `render.PopRenderTarget` instead (#2180)
22 Days Ago
Rounding out the news panel (#2185)
22 Days Ago
Add tool copying (#2186)
22 Days Ago
Amend MoveMode.IsStandableSurace typo, though I can't Obsolete the old one without an error
22 Days Ago
Merge from main
22 Days Ago
Updated snakemask item prefab with new icon
22 Days Ago
updated Lunar new year mask textures Added icon for mask
22 Days Ago
Snake Mask world models
22 Days Ago
updated 3p and vm minicrossbow reload anims
22 Days Ago
Don't "step down" when on a dynamic physics object (let physics work) Stomp z velocity when stepping down Stomp z velocity when stepping up
22 Days Ago
Marketing assets
22 Days Ago
Editor: Launch dedicated server option (we probably want some way to join it from editor?)
22 Days Ago
Lunar new year mask material updated
22 Days Ago
Lunar new year mask textures updates
22 Days Ago
Snake mask model edits + hair cards
22 Days Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
22 Days Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
22 Days Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
22 Days Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
22 Days Ago
Move vitals drawing over to hud painter
22 Days Ago
Snake mask LODs Snake mask doesn't deform hair
22 Days Ago
Fix NRE when attempting to save with unresolved errors Guarantee IsSubgraph is set properly from the ShaderGraph window Only Update FunctionResult.Inputs when necessary instead of when accessed. Add PlugInfo.GetInput() and serialize PlugInfo.Name as the property name instead of display name
22 Days Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
22 Days Ago
merge from main
22 Days Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
22 Days Ago
Submitting updated battering ram rigged mesh
22 Days Ago
Show a countdown on the scoreboard when we're in results stage, resolves #83
22 Days Ago
Same throw position code for RPG
22 Days Ago
Updated lunar new year mask textures
22 Days Ago
Add icon to crossbow bolt projectile
22 Days Ago
Fixed shotgun and mp5 default clip sizes
22 Days Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
22 Days Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
22 Days Ago
merge from primitive
22 Days Ago
Include the Vehicle_Detailed in the horse grounded checks
22 Days Ago
Yet another fix for the broken horse backward movement animation
22 Days Ago
Gauss fires charged shots even if ammo is low
22 Days Ago
merge from primitive
22 Days Ago
Horse fall damage first pass Tweaked collision damage and gravity
22 Days Ago
primitive -> 4ShotMiniCrossbow
22 Days Ago
Fix tripmine typo
22 Days Ago
Tripmine: use broadcast GiveAmmo instead of SetAmmoCount Grenades spawn closer to player, check throw position to make sure they don't spawn through walls/floors
22 Days Ago
GameObjectInspector Reacts to Start/Finish Edit Fix Component/GameObjectControl EyeDropper undo Fix BoolControlWidget Undo Blur active widget on undo/redo Rewrite undo for component tool gizmos
22 Days Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
22 Days Ago
Changed colour of headlight in LOD3 diff