136,032 Commits over 4,444 Days - 1.28cph!
eu_canyon_b build, unity scene setup and autospawn prefab
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
merge from replicated_bush_fx
merge from LocomotiveDebrisFix
merge from runtime_profiling_saved_convar
Revert the Network visibility grid changes to allow proper layered network grids
Merge from elevator_vehicle_parent
Added trike to office lift allowed list
Updated office_ceiling_light_a prefabs to include new mesh. Added new materials and textures. Let there be light!
updated, created and added AO for the following models:
AK47u (two materials missing AO)
Bone Knife
Cleaver Big
Double Shotgun
Eoka Pistol
F1 Grenade
Flamethrower
Hacksaw
Sickle
Hammer
Hatchet
M249
Mace
Machete
Nailgun
Paddle
Pickaxe
Pipe Shotgun
Salvaged Axe
Salvaged Hammer
Salvaged Ice Pick
Spas 12
Stone Spear
Sword
Sword Big
Thompson
Toolgun
Torch
Wooden Spear
Weapon Module - Flashlight
Weapon Module - Holosight
Weapon Module - Muzzleboost
Weapon Module - Lasersight
Weapon Module - Muzzlebrake
Weapon Module - Silencers
Weapon Module - Small Scope
Boomerang Material Update
added shoals to junkpile_water prefabs
A range of shoal prefabs.
Critter displacer added to main camera.
Surface culling still buggy (WIP)
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
Add pedal trike to vehicle whitelist
soft bush rustle sounds have faster falloff
Allow new wolf to deal damage and drop a corpse
Merge from event_record_pool_increase -> main
Increase EventRecord pool size from default of 512 -> 16k
More accurate terrain anchors for hill cliffs
Jungle ruin stone albedo test
Merge from fix_reserved_slots_expiry -> main
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot
Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
Cancel wire deployment if the player died
Demo NRE fix
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
player update. sks set up
Tweaked the deploy volumes to allow closer placement from other deployables
Improved wire through walls checks
Updated office_ceiling_light_b texture resolution
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
code review changes
- client state initialized from networked parent entityref
- removed some redundant client flag setting
- eye positions levels out after ragdolling ends
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
Undo flexcontroller changes to see if they cause the crashes
Limit flex counts to 1k to avoid crashing
There will be a warning when the limit is hit now.
Limit flex counts to 1k to avoid crashing
There will be a warning when the limit is hit now.
Undo flexcontroller changes to see if they cause the crashes
Limit flex counts to 1k to avoid crashing
There will be a warning when the limit is hit now.
Added two storey ruin variants. First pass of jungle ruin level assembly,
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
Updated office_ceiling_light_b Model and Prefab
Added New Textures and Materials for office_ceiling_light_b
More hill cliff progress
Made all hill cliffs 10% flatter
fixed no cliffs spawning below zero in test level