reporust_rebootcancel

154,170 Commits over 4,536 Days - 1.42cph!

3 Years Ago
Added alpha transitions. They are weirdly broken
3 Years Ago
Frontier Hatchet Folder Setup Imported Frontier Hatchet Viewmodel, Materials and Textures
3 Years Ago
Adding views for Hazmats, Packs and Building Skins
3 Years Ago
Merge "fixed" large backpack wearable
3 Years Ago
Updated largeBackpack.wearable
3 Years Ago
merge from main
3 Years Ago
Fix crafted backpack replacing equipped backpack / going into backpack slot
3 Years Ago
Fixed bug preventing no listings from appearing during fill Disabled pooling temporarily
3 Years Ago
merge from fishing_ramp_fix
3 Years Ago
Picked UI Effect
3 Years Ago
Fixed no listings not showing. Removed redundant toast.
3 Years Ago
Redesign header prefab and adding page graphics
3 Years Ago
Added no listings message to vendors if they don't have any stock.
3 Years Ago
Set the default font asset in TMP
3 Years Ago
Revert accidental change
3 Years Ago
Adding media and content to building skin pages
3 Years Ago
Update a debug test command
3 Years Ago
Fixed bug preventing single vending machine markers from being pressed.
3 Years Ago
Detector source prefabl cleanup
3 Years Ago
merge from reduce_held_entity_item_counts
3 Years Ago
Reverted ALT+F4 interception displaying safe zone warning
3 Years Ago
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3 Years Ago
Attempt at fixing exception reported by sentry related to UI/AlphaClear shader
3 Years Ago
Store Prefabs and some Building Skin views
3 Years Ago
merge from save246 - Staging wipe
3 Years Ago
exported CNY spear admire animation
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
merge from metal_detector
3 Years Ago
Merge from main
3 Years Ago
merge from death_marker_compass
3 Years Ago
merge from plant_ripe_stage
3 Years Ago
merge from fix_repair_bench_sfx_2
3 Years Ago
merge from fix_item_equip_swap_slots
3 Years Ago
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Force NVG scale 1 and distortion 0 in profile.
3 Years Ago
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3 Years Ago
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3 Years Ago
Expose show death on compass in the options menu (User Interface section)
3 Years Ago
Missed another use of useContinuousCollision on gibs
3 Years Ago
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
3 Years Ago
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3 Years Ago
Merge from hazmatpipefixes
3 Years Ago
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
3 Years Ago
Merge from backpacks