reporust_rebootcancel

106,702 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Merge from main
7 Years Ago
added vehicle components test scene greybox chassis 2,3,4 modules chassis hierarchical trees
7 Years Ago
Merge from weekend_branch_4
7 Years Ago
Merge from main
7 Years Ago
vm cleanup and new arm mesh merge
7 Years Ago
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7 Years Ago
planters rarity tier 1 ceiling light rarity tier 1 guitar rarity tier 1 water purifier default stone spear default blueprint
7 Years Ago
Fixed rust/std particle accum layer normal space Added triplanar sampling shader api Touched all rust/std shaders, because unity
7 Years Ago
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
7 Years Ago
Fixed more shadow bias shenanigans
7 Years Ago
fixed issue with vm axes
7 Years Ago
added temp icons for female hair prefabs
7 Years Ago
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
7 Years Ago
Added debug.log convar to toggle log output
7 Years Ago
merging vm cleanup work and new arm mesh
7 Years Ago
fixed bug with salvaged icepick disappearing FINALLY
7 Years Ago
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7 Years Ago
Unity 2017.1.2f1
7 Years Ago
Subtracted 23176 and 23164
7 Years Ago
Fixing compilation errors is fun when your editor isn't working
7 Years Ago
Compile fix
7 Years Ago
Terrain vertex normals keyword on material only; just making sure
7 Years Ago
Merge from weekend_branch_3
7 Years Ago
Merge from main
7 Years Ago
Cherry picked shader changes from blend4-fixes
7 Years Ago
Hapis Island site B tunnels now has a chance to spawn elite crate loot
7 Years Ago
Wind shader api changes Added wind to core/foliage
7 Years Ago
Iceberg progress backup
7 Years Ago
added tire effects when car drives over different surfaces
7 Years Ago
vending machine tooltip shows if item for sale is blueprint or not
7 Years Ago
Fixed rust/std blend4 secondary uvs + touched relevant shaders Cleaned and simplified up standardlayer usage
7 Years Ago
Fixed some quirks/acne in shadow feet workaround
7 Years Ago
Show me my feet fix
7 Years Ago
Added "Use Vertex Normals" option to terrain shader for debugging/authoring Removed unused keyword code from terrain meta
7 Years Ago
System info includes process memory usage
7 Years Ago
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
7 Years Ago
Improved WaterLevel API (cleaner, faster and more powerful) Only show drinking interaction messages when water has a certain depth (stricter for salt water)
7 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
7 Years Ago
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7 Years Ago
AI work
7 Years Ago
Workbenches have deploy sounds
7 Years Ago
bugfix
7 Years Ago
Fix for zero shadowbias on old materials using default std shaders
7 Years Ago
new notify fix
7 Years Ago
Reapplied fixed viewmodel shadow changes