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106,701 Commits over 3,836 Days - 1.16cph!

7 Years Ago
manifest phrases elite ammo types lowered to 250 scrap isntead of 750 python lowered to 250 scrap mod support - disable blueprints on client play audible effect when learning blueprint
7 Years Ago
ramped up scrap cost for lvl 2/3 workbenches
7 Years Ago
skin approval
7 Years Ago
Subtracted viewmodel shadow changes; needs fixing
7 Years Ago
don't allow default bps to be researched
7 Years Ago
gunpowder default (oops!) icepick same as pickaxe rarity/cost
7 Years Ago
vm anim fixes
7 Years Ago
if item is unresearchable, still allow repairs reduced HQM from recycling components to nearly nothing
7 Years Ago
ammo fix
7 Years Ago
Merge from main
7 Years Ago
tshirt/longsleeve tshirt cheaper and no longer require sewing kit rocket rarity set to 3 instead of 2 crossbow default blueprint, require WB1 eoka default blueprint handmade shell default blueprint
7 Years Ago
green crates spawn workbench tier items slightly more often metal shopfront much cheaper + default bp vending machine much cheaper + default bp protocol++
7 Years Ago
Fixed tier3 workbench materials
7 Years Ago
Changed world-model player self-shadows to stop casting on viewmodels Added custom shadow casting to core shader set
7 Years Ago
searched items show lock icon 'new' notification has own alpha group LR300/M92 uncraftable pickaxe research cost reduced research table cost drastically reduced (oops)
7 Years Ago
Servers can call the sv console command on clients (mods)
7 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
7 Years Ago
protocol++
7 Years Ago
Simple Handmade Sight researchable
7 Years Ago
Autoturret now researchable
7 Years Ago
Ice lake topology map fixes / fixed positions on clutter floating above the ground
7 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
7 Years Ago
Fixed object motion blur ignoring transparent cutouts
7 Years Ago
Double armoured door research scrap cost is now the same as single
7 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
7 Years Ago
Subtracting BoneFollower removal again because fuck me
7 Years Ago
heavy plate helmet, heavy plate jacket, heavy plate pants, bandana, baseball cap, beenie hat, boots, candle hat, incendiary pistol bullet, shotgun trap, flame turret, metal shop front and small water catcher can now be researched
7 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
7 Years Ago
A NavMesh Grid Cell will now reuse terrain mesh data for all agent layers properly.
7 Years Ago
drop box, fridge, locker, mail box, chair, small planter box, table, vending machine, rug, rug bear skin and search light can now be researched.
7 Years Ago
Campfire default Double wooden door default Wooden window bars default Bandage default Wooden armour default Wolf Headdress default
7 Years Ago
workbenches, sheet metal door, research table default blueprints
7 Years Ago
phrases
7 Years Ago
buckle up - merge into main
7 Years Ago
protocol++
7 Years Ago
merge from main
7 Years Ago
changed literally everything all new loot spawns can only repair items if you have the blueprint found weapons start with very low condition workbench health and recipes recipe balance scrap balance
7 Years Ago
Tweak large gate sounds to match new anim speed
7 Years Ago
merge from main
7 Years Ago
missing file
7 Years Ago
fixed scrap coming from food boxes (wtf) specatators can use map (mod support) setup research costs for all items setup workbench reqs for all items added 'basic' wood crate
7 Years Ago
made the vehicle tire smoke taper off when the car goes airborne
7 Years Ago
Fixed lake topology settings Fixed harbors spawning in lakes Network++ Save++
7 Years Ago
Fixed sky reflection rgbm decode intensity mapping
7 Years Ago
Merge from save151
7 Years Ago
Merge from main
7 Years Ago
Manifest
7 Years Ago
Network++ Save++
7 Years Ago
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
7 Years Ago
binoculars vm tweaks