reporust_rebootcancel

112,265 Commits over 3,928 Days - 1.19cph!

5 Months Ago
Shrink the start tutorial button in the options menu
5 Months Ago
Merge from getdefinitions_fix
5 Months Ago
Merge from dome_collider_fixes
5 Months Ago
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5 Months Ago
Merge from vanilla_tc_gibs
5 Months Ago
Merge from binocular_chat
5 Months Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
5 Months Ago
Code cleanup
5 Months Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
5 Months Ago
Temporary fix for projectile violation when hitting a wolf's butt
5 Months Ago
Fix wolf not circling, add flee behaviour
5 Months Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
5 Months Ago
Start work on wolf roam state
6 Months Ago
Fix wolf getting stuck in some situations
6 Months Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
6 Months Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
6 Months Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
6 Months Ago
Panel light tweaks
6 Months Ago
Prevent wolves being too synchronized by adding a random delay
6 Months Ago
Fix wolf sliding during some montages
6 Months Ago
Integrate spine animator and look animator
6 Months Ago
Merge from hackweek_optimize_statics
6 Months Ago
set override controller
6 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
6 Months Ago
Merge from entitymenu_codegen_optimize
6 Months Ago
divesite small b wip
6 Months Ago
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6 Months Ago
Fix wolves going very fast
6 Months Ago
Wallpaper now has health and protection (still need to tweak the values)
6 Months Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
6 Months Ago
Convert fsm to component
6 Months Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
6 Months Ago
Add initshared and destroyshared to entityComponent
6 Months Ago
player model preview handling mountpoint rotation
6 Months Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
6 Months Ago
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6 Months Ago
removed dead code
6 Months Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
6 Months Ago
ue_canyon_b meta
6 Months Ago
Only damage wallpaper when hitting the soft-side of the building block
6 Months Ago
fixed rotations on jutting cliffs prefabs
6 Months Ago
Menu UI changes
6 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
6 Months Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
6 Months Ago
temp prefab so we can work on the same scene
6 Months Ago
Simple monuments now registered with tools rather than just groups
6 Months Ago
More merge fixes
6 Months Ago
Refactoring, better deployment checks
6 Months Ago
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6 Months Ago
Merge from Underwater_divesites for latest art changes