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121,151 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Door FX fixes.
3 Months Ago
Terrain trail FX.
3 Months Ago
FoliageGrid profling. RustCamera foliage grid profiling.
3 Months Ago
Test: Disable LODGrid refreshing when applying a preset change, enable it afterwards and then manually call it once. Saves it being called 3 times when the tree, particle and mesh quality convars each get changed at the same time.
3 Months Ago
Add profiling for LODGrid.Refresh
3 Months Ago
Added the exhaust prefab
3 Months Ago
Added hatch FX.
3 Months Ago
Merge from main
3 Months Ago
Compile fix
3 Months Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
3 Months Ago
Set initial stock of icepick, salvage axe & large backpack to the same value as their refill amounts
3 Months Ago
Add support for initial stock of a vending machine to be <10
3 Months Ago
aux04 Steam upload files
3 Months Ago
Merge from main
3 Months Ago
Initial pass for primitive travelling vendor trades since 6/10 items were removed due to item restrictions (plan to do another pass later once seige equipment has final crafting costs) - wood - stone - metal frags - hqm - sewing kits - gears - large backpack (max 2) - salvaged axe (max 5) - salvage pickaxe (max 5)
3 Months Ago
Update: ServerDemoPlayer - add debug option to log packets Trying to figure out why some construction events are not being palyed back properly Tests: played back a demo where I'm building multiple chained staircases
3 Months Ago
merge from primitive
3 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
3 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
3 Months Ago
Tweaked battering ram door max angles
3 Months Ago
Add support for alternative vending machine trades per era
3 Months Ago
New battering ram dismount pos
3 Months Ago
Metal impacts.
3 Months Ago
Bugfix: ServerDemoPlayer - synthesize initial tick after loadign a player Avoids server's perception of teleport, as ticks are delta serialized and after load of save have default values. Tests: played back a demo on craggy where I stayed stationary the first 10 seconds. No longer generating errors.
3 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
3 Months Ago
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3 Months Ago
Manifest
3 Months Ago
Bromeliad bushes
3 Months Ago
Removed the 30s repair delay on the battering ram head
3 Months Ago
Added more jungle scaffolding blockouts
3 Months Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
3 Months Ago
merge from primitive -> aux2
3 Months Ago
Bugfix: FullServerDemos - ensure initial save always happens if demo thread was toggled Tests: recorded 2 demos in 2 recording sessions on one server session - both had saves created
3 Months Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
3 Months Ago
Fixed ballista not repairable when hammering its subentity
3 Months Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
3 Months Ago
Add per-convar profiling when changing quality presets
3 Months Ago
adobe wall and gate gibs and collision
3 Months Ago
Merge from main
3 Months Ago
Merge from workshop_perf
3 Months Ago
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3 Months Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
3 Months Ago
exported tree climbing anim tests for tiger
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
3 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
3 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
3 Months Ago
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3 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time