reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Fixed bug reporting error
9 Years Ago
Added tags to wall.frame prefab (though these are optional... I think)
9 Years Ago
Divide by zero error (uncommon)
9 Years Ago
EAC update
9 Years Ago
Made player movement more direct
9 Years Ago
back up added frames test scene
9 Years Ago
Prepare prefabs Forgot icons
9 Years Ago
Added wall.frame to planner Added wall.frame icon
9 Years Ago
building parts use atlased material and Renderer LOD
9 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
9 Years Ago
Added refresh_colliders and refresh_renderers console commands
9 Years Ago
wall.frame linking and collisions paths
9 Years Ago
Added automatic mesh splitting to collider batching
9 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
9 Years Ago
Improvements.
9 Years Ago
laser recoil bonus nerfed to 20%
9 Years Ago
flashlight beam changes
9 Years Ago
laserbeam tweaks
9 Years Ago
Beam shader + script fix
9 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
9 Years Ago
Fixed
9 Years Ago
EAC updates
9 Years Ago
merge from main
9 Years Ago
New Building frames prefabs setup WIP Animations and additional files
9 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
9 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
9 Years Ago
Branch
9 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
9 Years Ago
13066 rollback
9 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
9 Years Ago
Fixed ent command NRE
9 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
9 Years Ago
Sign exploit fixes
9 Years Ago
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9 Years Ago
Compile fix
9 Years Ago
Supposed to be commited.
9 Years Ago
Updated launcher
9 Years Ago
9 Years Ago
Touching some meta files
9 Years Ago
Semi auto rifle sounds
9 Years Ago
merge from main/soundpolish
9 Years Ago
More tweaks & polish
9 Years Ago
Merge fixes
9 Years Ago
merge from main
9 Years Ago
Material specific melee weapon impacts New plant pick sounds Lots small sound tweaks/polish Mix tweaks
9 Years Ago
fixed all weapon ikhold positions so they work with bonescaling.
9 Years Ago
Boob bones, female cleanup.