reporust_rebootcancel

130,023 Commits over 4,140 Days - 1.31cph!

10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Undo accidental change to procedural map
10 Months Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found
10 Months Ago
Make wolves more accurately align with food when eating
10 Months Ago
Make wolf decelerate faster when approaching a player holding fire, as to not end up charging them by accident, which would make them think the fire is not working
10 Months Ago
Fix for gap in cliff_tall_a
10 Months Ago
siege_weapons -> siege_weapons/visual_towing
10 Months Ago
Reduce the padding distance
10 Months Ago
Merge: from main Tests: none (trivial merge)
10 Months Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
10 Months Ago
Update: demo.play respects absolute paths Tests: Tried to play a demo outside of demos folder
10 Months Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
10 Months Ago
merge from main -> copypaste
10 Months Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment
10 Months Ago
merge from qol_teleport2grid -> main
10 Months Ago
Fixed comment
10 Months Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
10 Months Ago
Optim: Remove IO pipe debug update invoke Turns out to save much less than expected (just 0.1ms), but this eliminates last editor-only update invoke with many instances. Tests: On craggy setup a chest->producer industrial circuit, was able to visualize debug
10 Months Ago
Fix recipe clicks triggering when drag scrolling the recipe list
10 Months Ago
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10 Months Ago
Add some profiling
10 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
10 Months Ago
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10 Months Ago
Slightly grey out any recipe names that we don't have the ingredients for.
10 Months Ago
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10 Months Ago
Added lead point support to fake physics rope
10 Months Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
10 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
10 Months Ago
10 Months Ago
Merge: from main Tests: none
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Merge: from main Tests: none(trivial merge)
10 Months Ago
Merge from ai_wolf_iteration (huge perf boost)
10 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
10 Months Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
10 Months Ago
Updated Catapult Explosive Ammo Textures and Materials
10 Months Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
10 Months Ago
10 Months Ago
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10 Months Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
10 Months Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
10 Months Ago
-Ballista Added detail blockout ready for rigging
10 Months Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
10 Months Ago
Merge: from main Tests: none(trivial merge)
10 Months Ago
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10 Months Ago
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