reporust_rebootcancel

130,019 Commits over 4,140 Days - 1.31cph!

10 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
10 Months Ago
Hook remaining wolf idles
10 Months Ago
Make sure state and transitions are always deep copying internal lists
10 Months Ago
merge from siege_weapons
10 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
10 Months Ago
merge from siege_weapons/horses
10 Months Ago
Fix wolves sliding when waking up
10 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
10 Months Ago
When wolf braking too abruptly
10 Months Ago
Tick steering manually from serverMgr instead of unity's update
10 Months Ago
Fix typo in time warning comment
10 Months Ago
merge from siege_weapons
10 Months Ago
merge from main
10 Months Ago
Merge from /main to continue old work
10 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
10 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
10 Months Ago
merge from save_260
10 Months Ago
Cave med hard S2P
10 Months Ago
manifest
10 Months Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
10 Months Ago
Convert mixing table UI to use pooling. Misc performance improvements.
10 Months Ago
Remove hardcoded speed values
10 Months Ago
subtracting t1smg
10 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
10 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
10 Months Ago
T1 SMG cinematic files
10 Months Ago
Burlap gloves viewmodel uses correct material
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Compile fix
10 Months Ago
merge from save_260 - Staging wipe
10 Months Ago
network++ save++
10 Months Ago
merge from t1smg - WIP
10 Months Ago
merge from io_research_table
10 Months Ago
merge from main, stomping radtown_1 changes from main
10 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
10 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
10 Months Ago
Merge from gesturepack
10 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
10 Months Ago
Merge from shields
10 Months Ago
Animator fixes
10 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
10 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
10 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
10 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
10 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
10 Months Ago
Added description to RPS gesture
10 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
10 Months Ago
Parent merge