reporust_rebootcancel

130,657 Commits over 4,171 Days - 1.31cph!

1 Year Ago
Update: WaterDynamics.InstanceBatch implements IPooled Also removed a bit of dead code and unused functions. Tests: checked that rowboat still produces foam
1 Year Ago
merge from wallpaper
1 Year Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
1 Year Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
1 Year Ago
Increased divesite anchor count. Anchor radius and height
1 Year Ago
Reduced tiling of heavily patterned wallpapers to improve icon readability
1 Year Ago
world_update_2 -> legacy_woodpile_improvements
1 Year Ago
Updating RustNative (removed old lake logic, fixes issues at shallow ocean areas)
1 Year Ago
Update: PlayerReclaimEntry implements IPooled Tests: tested in local multiplayer in softcore mode
1 Year Ago
merge from main
1 Year Ago
Merge from world_update_2
1 Year Ago
Decor topology is now considered blocked for road and river generation Place river source object right after river generation, so it can be avoided by road and rail generation
1 Year Ago
Fixed issues related to DecorSwim and WaterCheck Added terrainHeight to WaterInfo since we already retrieve it, saves duplicate calls into TerrainHeightMap by callers Added GetWaterAndTerrainSurface (returns both) and GetWaterOrTerrainSurface (returns the max of them) to WaterLevel
1 Year Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
1 Year Ago
corrected skin constraint update maths - added skin constraint gizmos
1 Year Ago
merged from fire_extinguisher
1 Year Ago
Selection history editor window now saves its history between sessions
1 Year Ago
Imported Standing Coat Hanger Textures and Models Added and Setup Standing Coat Hanger Prop Prefab Setup Standing Coat Hanger Material, Colliders and LODs
1 Year Ago
burst cloth - moved skin constraint updates to IJobParallelForTransform to stop mainthread waiting for previous jobs (even though we only need read-only access, it doesn't know that) - fixed retrieval of bone data for player preview case
1 Year Ago
merge from armored_window_collider_fix
1 Year Ago
fire_cabinet deployed gibs test - not to be merged
1 Year Ago
Update: ImpostorBatch implements IPooled Moved some code around and removed some always-true checks. Tests: during local game hit all new functions in the right order
1 Year Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
1 Year Ago
Temporary Item setup for fire cabinet
1 Year Ago
Updated wallpaper icons and skin list. Repositioned wallpaper WM in icon scene.
1 Year Ago
Buoyancy fixes inside canyons
1 Year Ago
merge from main
1 Year Ago
Don't cull lake water if swamp topology exists Added forgiveness radius when creating the water culling mask to work around slight inaccuracies in the painted topologies (may have to dial this back in the future, so let's try and make the topologies as accurate as possible)
1 Year Ago
merge stability changes
1 Year Ago
Encoded water body type into shore vector w component, instead of just ocean mask Use ocean, lake and river topology to cull water (depending on the water type) TODO: Lakes need lakeside topology around their water volume (covering some of their beach, see Asana) TODO: Oceanside topology needs improving (will do next)
1 Year Ago
reduced max placement distance on DPV - ran socket rename
1 Year Ago
River flow improvements (follows a sin wave on flat terrain) River distance improvements (rivers keep a more reasonable distance from each other)
1 Year Ago
Burst compile the bone jobs
1 Year Ago
Small river width randomization fix
1 Year Ago
WIP clear held entity button, not working for some reason
1 Year Ago
Fixed pose window always saving data to ADS slot Exposed fields on weapons to declare which aim pose data to use Fixed component not working at runtime, can actually see poses in gameplay now
1 Year Ago
Fixed not being able to edit poses
1 Year Ago
Backups
1 Year Ago
Mask out aim poses on deploy
1 Year Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
1 Year Ago
Tweaked values
1 Year Ago
Wrote a new stability system for the DPV
1 Year Ago
Blend out the aim pose while reloading, driven by a behaviour on the state machine rather than a curve on the animation clip import (so we can apply to everything) Update the upgrader script to apply these changes
1 Year Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
1 Year Ago
Working Left Hand IK implementation
1 Year Ago
Scene + asset backups
1 Year Ago
Dir changes
1 Year Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
1 Year Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
1 Year Ago
clamped console autocomplete index to the bounds of how many options are available