reporust_rebootcancel

134,613 Commits over 4,324 Days - 1.30cph!

12 Months Ago
Interior set dressing, tweaks to floor material in zigg scene
12 Months Ago
mauritia flexuosa M variant with LODs and billboard, materials initial commit
12 Months Ago
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12 Months Ago
Temporarily disabling DLSS/DLAA due to crashes
12 Months Ago
Update: FullServerDemo - support client RPCs for transient entities Implemented via an extra parse of demo stream, but should be okay since it's an editor-only process. Tests: Played the same demo where I collected wood - previously it quietly failed, now player got attributed resources.
12 Months Ago
Roadsign glove tweaks
12 Months Ago
Eye controller fixes
12 Months Ago
merge from main
12 Months Ago
Continuing work on zigg scene
12 Months Ago
Corpse inventory saving/loading Added workbench corpse
12 Months Ago
merge from terrain_ignore_grid
12 Months Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
12 Months Ago
Merge from main
12 Months Ago
Update: FullServerDemo - try to handle transient(not in the savefile) Entities - Record an entity snapshot once per demo chunk if sending specific messages - Positions, Flags, RPC(both server-sending and recieving) - DemoTransientEntities are not sent if we've sent an entity snapshot via Entities message during active chunk - Fixed not handling demo messages that can have 0 connections associated with it - Fixed incorrectly aborting on "unknown" message type when types are related to demo-specific messages. In theory this should allow us to avoid missing entities scenarios when playing back, which helps with determinism. But the server-recieving-RPC scenario needs more work - we record the transient snapshot after we recorded an RPC from the client, so I need to implement look-ahead in demo playback (or do what client demo playback does and index the demo). Tests: on Craggy in editor recorded a full server demo where I'm looting a wood-collectible. During playback it spawns, but doesn't get removed
12 Months Ago
Adding chicken lay egg animation
12 Months Ago
Adding Hidden/DebugLine shader to always included shader list
12 Months Ago
Merge from fast_debug_draw
12 Months Ago
tiger ledge attack anim exported with vertical motion again
12 Months Ago
Improve tiger leap timings
12 Months Ago
Emissive texture tweaks.
12 Months Ago
Cooking Workbench FX & Lighting WIP.
12 Months Ago
Cherrypicked fireflickerfix.
12 Months Ago
Merge from fireflickerfix
12 Months Ago
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12 Months Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
12 Months Ago
Add item ownership when an item is upgraded into another item - christmas presents - easter eggs - super stocking - halloween candy
12 Months Ago
Compile fix
12 Months Ago
Set item ownership when item is researched inside research table
12 Months Ago
Add item ownership for items produced by recycling other items - uses the last player who opened the recycler
12 Months Ago
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
12 Months Ago
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field
12 Months Ago
Merge from cookingv2
12 Months Ago
Fix compile error
12 Months Ago
Set item ownership of items caught inside a fish trap
12 Months Ago
Rename digestion booster to metabolism booster Fix compile error
12 Months Ago
Merge from cookingv2
12 Months Ago
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
12 Months Ago
Add item ownership when fishing items with a fishing rod
12 Months Ago
Molotov fix & damage values normalized for 5 fireballs.
12 Months Ago
Petting gesture animation first pass (1p + 3p).
12 Months Ago
Assigned vision care effect to apple pie
12 Months Ago
Show ore sparkles at night while vision care modifier is active
12 Months Ago
Molotov fire consistency update
12 Months Ago
Unsaved
12 Months Ago
Tree x markers appear brighter when using the Vision Care effect
12 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
12 Months Ago
Merge from main -> item_ownership
12 Months Ago
Merge from main
12 Months Ago
Fix compile error
12 Months Ago
Molotov stuff for the orientation fix.