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130,655 Commits over 4,171 Days - 1.31cph!

1 Year Ago
Merge from main
1 Year Ago
Unsaved, thanks plastic
1 Year Ago
Clean up food cache prefabs (correct mesh LOD settings, removed unneeded colliders, added RendererBatch to pickle jars) Move Food Cache folder to Prefabs/Misc/Food Crate (as this is not a deployable)
1 Year Ago
Merge from Food_Cache
1 Year Ago
Removed gibbable script on DPV world model
1 Year Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
1 Year Ago
Reduced DPV fuel capacity to 100, removed exponential fuel display scaling
1 Year Ago
Font folders cleanup
1 Year Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
1 Year Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
1 Year Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
1 Year Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
1 Year Ago
Converted research table loot panel texts to RustText Fixed truncated strings
1 Year Ago
gco module
1 Year Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
1 Year Ago
merge from menubg_cleanup
1 Year Ago
merge from autocomplete_fix
1 Year Ago
merge from preventbuilding_moddingprefabs
1 Year Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
1 Year Ago
DPV sounds
1 Year Ago
This file was supposed to be on this branch.
1 Year Ago
Underwater shimmer mat tweaks.
1 Year Ago
Iteration
1 Year Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
1 Year Ago
Merge from world_update_2
1 Year Ago
More shitty workarounds for underwater effects inside lakes
1 Year Ago
Fixed oasis_a, b and c having ocean topology painted at the center of their lake (I disabled the transfer of ocean topology on the Monument script instead of removing it, this is probably from some automated import and may reappear)
1 Year Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
1 Year Ago
Fix pooledlist test not being setup and torn down properly
1 Year Ago
didn't save the wallpaper protection values
1 Year Ago
Update: Replacing Pool.FreeUnsafe with Pool.Free where possible Since more IPooled usage has been added, these were left untouched by accident. Tests: none, trivial changes
1 Year Ago
Merge: from main Tests: checked all modes build
1 Year Ago
merge from FrontierHazmat/BurstCloth
1 Year Ago
3D Line-Line distance and closest point(s) utils
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
1 Year Ago
updated viewmodel anims, updated base rig with skinned cylinder
1 Year Ago
increased repeat delay
1 Year Ago
Renamed wallpaper item pack skin Updated skin list
1 Year Ago
Skin setup
1 Year Ago
Update: Network.Message implements IPooled Technically, this should be converted to a struct instead, but the benefit/effort is not worth it right now. Also marked a static as readonly, since we never modify it. Tests: single client-server session was pumping messages succesfully. Built all modes. Tested recoridng and playback.
1 Year Ago
1 Year Ago
Further tightening of divesite terrain anchors
1 Year Ago
Merge from world_update_2
1 Year Ago
ProceduralMapEmpty up to date
1 Year Ago
Fixed TSAA / AO image effect issues when flying above canyons looking down (caused motion vector / depth / normal artifacts)
1 Year Ago
Fixed lake volume sides sometimes being visible under the terrain (only visible when admin flying)
1 Year Ago
Removed bluish tint from cliffs Tweaked hill cliff slope masks / removed cavity masking
1 Year Ago
Update: WaterDynamics.InstanceBatch implements IPooled Also removed a bit of dead code and unused functions. Tests: checked that rowboat still produces foam
1 Year Ago
merge from wallpaper