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130,657 Commits over 4,171 Days - 1.31cph!

1 Year Ago
Merge main -> DPV
1 Year Ago
Created LODs and baked LODs for hill cliffs Added batching to all cliffs Added splat masks for hill cliffs Removed jutting cliff material variants
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Updated AO on subway
1 Year Ago
Missed some diamond wallpaper files
1 Year Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
1 Year Ago
Clean up test scripts
1 Year Ago
Hook new wolf growl anim, make animator state generator case instensitive
1 Year Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
1 Year Ago
committing texture meta that plastic desires
1 Year Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
1 Year Ago
merge from wallpaper
1 Year Ago
Include latest skins when using setwallpaper command
1 Year Ago
Tweaked wallpaper textures aniso levels
1 Year Ago
Enabled mip map streaming for all wallpaper textures
1 Year Ago
exported Wolf_GrowlRunToWalkBack animation
1 Year Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
1 Year Ago
added skin constraints to left him as well
1 Year Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
1 Year Ago
burstcloth - made skin constraint editing less messy
1 Year Ago
Merge from world_update_2
1 Year Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
1 Year Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
1 Year Ago
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1 Year Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
1 Year Ago
world_update_2 -> world_update_2/radioactive_water
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
merge from main
1 Year Ago
merge from tincanalarm_tip
1 Year Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings
1 Year Ago
Update: fixing invalid namespace reference Tests: none, trivial change
1 Year Ago
Re-enabled foliage displacement on divesites
1 Year Ago
fixing the LS motorbike access to puzzle
1 Year Ago
LS s2p
1 Year Ago
Coastal cliffs Slope masks and LODs
1 Year Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
1 Year Ago
Added a game tip explaining how to wire the tin can alarm
1 Year Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
1 Year Ago
viewmodel prefab material update
1 Year Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
1 Year Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
1 Year Ago
Merge from main
1 Year Ago
Widened rivers slightly at their origin
1 Year Ago
Merge from world_update_2
1 Year Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
1 Year Ago
Have fsm UI states sync their name with the actual runtime state instance
1 Year Ago
Fixed generated path meshes not preserving the w component when rotating tangents
1 Year Ago
Tie audio tracks to the play buttons
1 Year Ago
Menu prefab