194,192 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Implement route to manually refresh premium status
2 Months Ago
cherrypicking 116250 + 116251 premium_servers
2 Months Ago
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Merge from jungle_update
2 Months Ago
Merge from horse_handcuff_fix
2 Months Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
2 Months Ago
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Merge from vehicle_optim
2 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
2 Months Ago
Merge from main
2 Months Ago
Merge from repair_bench_redirect_fix
2 Months Ago
Fixed being able to apply same redirect skin twice
2 Months Ago
Merge from repair_branch_redirect_fix
2 Months Ago
More init refactoring, should support proc gen placement now (in theory)
2 Months Ago
Cherrypick main/sunkenknife
2 Months Ago
Parent merge
2 Months Ago
Merge from main
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More save+load work Fixed swings starting at wrong rotation briefly
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Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
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HBHF emission polish & light radiation.
2 Months Ago
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Cherrypick easter2025/cinematic
2 Months Ago
Merge from easter2025
2 Months Ago
Progress / lotsa material and texture performance optimizations.
2 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
2 Months Ago
Viewmodel setup
2 Months Ago
Increase coarse cull epsilon, and improve debug logs
2 Months Ago
Spawn at the correct position + rotation
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merge into aux5
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test
2 Months Ago
Scene change
2 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
2 Months Ago
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Proper throw setup with eye position validation and racyast before throwing
2 Months Ago
Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups