155,863 Commits over 4,536 Days - 1.43cph!

2 Months Ago
some more tweaks to the art in lootroom
2 Months Ago
re-oriented door in powerplant_dependant_loot_room prefab
2 Months Ago
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
2 Months Ago
Remove obsolete potato subshaders to reclaim memory
2 Months Ago
merge from main
2 Months Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
IO setup for generic powergrid connected lootroom
2 Months Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
2 Months Ago
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2 Months Ago
set up finished tictactoe sprays and added variations to possibly be hooked up later
2 Months Ago
Fixed some issues with the tone mapping and the lift gamma gain
2 Months Ago
merge from canvasrenderer_warning_fix
2 Months Ago
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
2 Months Ago
blocker gib rename
2 Months Ago
Testlist
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Bugfix: batch of bugfixes to Save being not MT safe - removed more Time dependency - replaced Transform access with TransformHandle bypass Tests: TestMTSave - 20 -> 13 fails
2 Months Ago
Merge from main
2 Months Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
2 Months Ago
Fix cue not staying in our right hand
2 Months Ago
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
2 Months Ago
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
2 Months Ago
merge from main
2 Months Ago
merge from skinviewer_rotation
2 Months Ago
merge from main
2 Months Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
2 Months Ago
Bugfix: move Signage.EnsureInitialized from Save to ServerInit, as it's not MT safe Tests: TestMTSave - 25 -> 20 fails
2 Months Ago
Merge from PlayerMaintainedMonuments/power_line_changes
2 Months Ago
Bugfix(tests): batch of patches for unit test spawned entities to avoid NREs in Save Tests: TestMTSave - 28 -> 25 fails
2 Months Ago
Merge from satellite_art
2 Months Ago
Merge from crate_timers, tested, working.
2 Months Ago
Reset skin target local rotation on disable
2 Months Ago
Update MB barrels with current prefabs, materials and meshes
2 Months Ago
Bugfix: move CarvablePumpkin.EnsureInitialized out of Save, since it's not thread safe Tests: TestMTSave(CarvablePumpkin) and spawned and carved one on playground
2 Months Ago
more tunnel storage variations
2 Months Ago
Bugfix: batch of Transform replacements with TransformHandle in save code when using Jobs 4 Tests: TestMTSave - 32 -> 29 fails
2 Months Ago
Adding a graffiti in oilrig to explain the PMM logic
2 Months Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
2 Months Ago
Bugfix: batch of replacement for Time usage with ThreadSafeTime Only 1 skipped out for now, BuildingPriviledge - that one does lazy-eval, which is problematic Tests: TestMTSave - 42 -> 32
2 Months Ago
Bugfix: BasePlayer - avoid Time.time when evaluating mortarCooldown There's one more issue to resolve, but it doesn't affect unit tests, will resolve later Tests: TestMTSave - 59 -> 42 fails
2 Months Ago
Bugfix: vehicle related Time api fixes - TimeSince and TimeUntil now have a member method allowing to calculate from passed time (to avoid Time.time invoke) - TrainCar uses GetNetworkTime(ThreadSafeTime) overload Tests: ran TestMTSave, 74 -> 59 fails Tests: TestMTSave
2 Months Ago
merge from generic mount subsystem branch
2 Months Ago
Bugfix: don't use cached fuel fraction, just calculate it when saving Avoids TimeUntil sample, which isn't safe in MT Tests: TestMTSave(AttachHelicopter) pass
bot
2 Months Ago
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2 Months Ago
2 Months Ago
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