137,200 Commits over 4,474 Days - 1.28cph!

59 Days Ago
prevent mortar deployment under water
59 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
59 Days Ago
merge from cubemap_ui_optims
59 Days Ago
merge from binoculars_on_weaponracks
59 Days Ago
merge from mortar_prototype
59 Days Ago
Underwear_pants male LODs
59 Days Ago
Underwear_pants female LODs
59 Days Ago
Underwear_bra lods
59 Days Ago
Unerwear_bra neck normal seam fix
59 Days Ago
Player seed updates
60 Days Ago
Fixed parachute offset when equipping an item
2 Months Ago
Left align country text in the server browser
2 Months Ago
vending_fixes_2 -> main
2 Months Ago
Phrase fix
2 Months Ago
Add an 'are you sure' popup when clearing all vending orders
2 Months Ago
Fix parachute bag appearing on leg when deployed
2 Months Ago
Fix frosty breath emitting from side of head
2 Months Ago
Can now press the larger area around the cost and sell icons
2 Months Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
2 Months Ago
Hooked up new(?) forearm twist bones in player_model
2 Months Ago
Increased jaw movement when speaking
2 Months Ago
Remove rich text support
2 Months Ago
Seed head updates
2 Months Ago
Skin bundle update (rebuilt on Unity 6)
2 Months Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
2 Months Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
2 Months Ago
Fix typo that would cause scientists to not rotate properly towards their target
2 Months Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
2 Months Ago
Make 'sold out' look less ass
2 Months Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
2 Months Ago
Missed file
2 Months Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
2 Months Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
2 Months Ago
Budget NPCNetworking with fsm, senses etc
2 Months Ago
Only send entity update when new state is different from old state in NPCNetworking
2 Months Ago
Cache agent from TryGetAgent
2 Months Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
2 Months Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
2 Months Ago
Add C# bindings for recast corridor
2 Months Ago
Merge from terrain_lowering_nms_large_cave
2 Months Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
2 Months Ago
merge from main/workbench_upgrades
2 Months Ago
workbench upgrade soujnds
2 Months Ago
merge from main
2 Months Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed automated test prefabs being shipped to the client bundles
2 Months Ago
Phrase contexts
2 Months Ago
Phrases update
2 Months Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.