194,192 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
2 Months Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
2 Months Ago
compile fixes etc
2 Months Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
2 Months Ago
merge from ase-camdepth-fix
2 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
2 Months Ago
bee_compile_errors -> main
2 Months Ago
Beehive compile errors
2 Months Ago
Setup volume prefab support
2 Months Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from main
2 Months Ago
More polish fixes on big zigg
2 Months Ago
merge from mjungle_ruins for gantry kit
2 Months Ago
bee_ux_improvements -> main
2 Months Ago
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2 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
2 Months Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
2 Months Ago
gantry kit T shape update
2 Months Ago
zigg level backup
2 Months Ago
Fix remaining client/server compile errors
2 Months Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
2 Months Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
2 Months Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
2 Months Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
2 Months Ago
Merge from main/premium_servers/manual_refresh
2 Months Ago
Merge from main
2 Months Ago
Client compile fix
2 Months Ago
IAlwaysOn wip
2 Months Ago
changed incorrect layers on recent props prefabs
2 Months Ago
fixed issues with 3p vine swinging anims
2 Months Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
2 Months Ago
Server compile fix
2 Months Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
2 Months Ago
ziggurat_a env volumes settings and bounds changes
2 Months Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
2 Months Ago
Merge from mfm (updating branch from main and fixing merge stuff)
2 Months Ago
Fix NRE from merges. Remove wildlife hazard UI.
2 Months Ago
Manifest
2 Months Ago
merge from spatially_aware_env_volumes_fixes
2 Months Ago
Merge from spatially_aware_env_volume_fixes
2 Months Ago
merge from premium_servers/manual_refresh
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
2 Months Ago
Compile fixes for SERVER
2 Months Ago
Merge from main
2 Months Ago
Steam upload files for aux05
2 Months Ago
Update premium modal prefab Add blue refresh button style
2 Months Ago
Add manual refresh button code to premium modal