201,677 Commits over 4,171 Days - 2.01cph!
you can pick branches from trees
Updatingsome procgen clutter
Adding a second large common bush
Armored doors LOD1 include the peep hole
Fixed shop, lot purchasing and network menus.
Command point prototyping
Updated Hitboxes on the fast zombie model
BuildingEditor uses AssetMenu for selection, misc other bits
Automated Windows Build #540
Small hut requires some stone again, pending asset update
BuildingView preview mesh creation improvements (supports buildings without construction mapping data)
More preview mesh simplification
Water bucket optimisation
Fixed UV errors in metal chest plate
Automated Linux DS Build #540
Removing unused fields in upgrade data, removed pelt upgrade from t1 shelter
FOR FUCK SAKE unit panel
!A UI textures
Fix for info panel not disappearing
Nvmesh obstacle pool in unit manager parents gameobjects to a container
Unit portrait manager tweaks, better lighting
Game object layer is included in renderer key hashing (batching)
latest shelter, breaks things untill next checkin
Fixed entity view creation reseting asset scale
back to not working in the expected way
turned on building view component
small t2 wooden hut actually works \o/
reduced item count on the shelter