201,987 Commits over 4,171 Days - 2.02cph!
Basic hut now requires 10 wood (was 16) and 5 rock (was 8)
Trees now give a good amount of sticks.
Trees that don't assign trunk view prefab will destroy the trunk view and can dispense any number of items.
Changing things where possible from using NetworkUser, to the more general PersistentPerson
Merge in latest from Main
Item Spawner now positions items above the ground, should fix some spawners spawning items clipping into the ground and falling below it
Moved a rock spawner closer to the camp
fixed normals on graduation cap and converted over to use single material with MGAO setup. Added school cap and dunce cap hats with materials. Created basic prefabs
Fixed a container nre in TargetFilterUtility
Added Units to the player building placement collision mask - spawning buildings on top of units is pushing the units down onto lower ground layers
Tweaked some curves to try and prevent the basket pick up/drop loop
Fixed and simplified cull processor
Reviewed, fixed and cleaned culling + integration
Updated native modules for renderer/win
Open/close sounds only play for the local player
Lots of new deployable placement sounds
Lots of new deployable interaction sounds
Tweaks to some interaction sounds from last week
reindeer/santa hat protection values
candy cane lickable
xmas enabled
xmas loot table balance
adjusted requirements for some items
small culling toggle correction
Small culling toggle correction
Squad editor can now be started in a career editor mode, which blocks exit, auto hides map list and gets passed the next player LeageuFixture.
Christmas lights can no longer be picked up if building blocked
LeagueFixture can now hold a squad setup per team + serialize them.
squad editor can now load a squad per team.
more career squad editor stuff
made grass light the same colour as grass again so we could use it to paint out grass from edges of cliffs
Fireplace models/LODs/Colliders/Gibs/Prefab
SquadEditorPlacingState now only allows you to modify your own team's units
More squad editor career mode fixes
Presumably fixed NRE in ValidateObjectReferences
Another null check for ValidateObjectReferences
Added decay delay convars for upkeep (all default to 0)
Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
Clear both client and server building managers when disconnecting in the editor while running client and server
Added BuildingGradeDecay to doors and frame inserts
Snowman meshes and textures
Fixed window garland socket clusterfuck (mesh pivot point needs updating)
Network++