201,570 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Quick dirty fix.
7 Years Ago
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
8 Years Ago
Potentially fixed impact sounds not playing when getting hit
8 Years Ago
Going through the NPC list.
8 Years Ago
This file shouldn't exist.
8 Years Ago
Shield block placeholder sounds & definitions.
8 Years Ago
Shields have an exposed ImpactSoundDefinition that gets played when the player blocks an attack Hooked up Block-Wood to the current test shield
8 Years Ago
ItemManager returns
8 Years Ago
More NPCs from the list.
8 Years Ago
Needed #defines
8 Years Ago
Conversion work
8 Years Ago
Fixed the right side of the inventory screen being completely broken.
8 Years Ago
Moe conversion. Belt seems to be broken in particular. I can send 236 bytes out and only get 2 bytes back. Not serializing to ItemContainer sub-entity maybe?
8 Years Ago
Character state send (see Character.Server changes). Still need to update it to not use the ProtoBuf-based CharacterState object.
8 Years Ago
More stuff. Things a bit broken right now
8 Years Ago
Revert my serialization changes to health and belt as they seemed to break things. Not sure why yet.
8 Years Ago
1st person shield bash
8 Years Ago
#using
8 Years Ago
Fixing up errors in C/S only modes. Unfortunately means a few #if defines are back in for now.
8 Years Ago
Minor fix
8 Years Ago
Fixed being able to click accept/decline on a new tribe member pop up before it had finished animating in (pretty sure this was causing the soft lock when accepting a new tribe member)
8 Years Ago
More NPCs from the list. Manifest.
8 Years Ago
Backup
8 Years Ago
loads of data apparently
8 Years Ago
added CareerLeague GetPromotionTeams() and GetDemotionTeams() defines for number of p/d teams
8 Years Ago
added IsUsable condition to deposit to stockpile interactions
8 Years Ago
Merge from main
8 Years Ago
Merge from unity_2017.3
8 Years Ago
Fixed some deserialization errors.
8 Years Ago
Airfield terrain blend cookie test
8 Years Ago
stockpile that can hold sticks logs and stones but dosen't actually work yet
8 Years Ago
art
8 Years Ago
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
8 Years Ago
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
8 Years Ago
reset team league stats (wins/played etc) when generating new seasons
8 Years Ago
Spicebush tweaks / roughness map / prefab settings
8 Years Ago
refactored some more stuff to support league season restarts can now play seamlessly between seasons/promotions/demotions and endlessly
8 Years Ago
update WIP logo editor stuff
8 Years Ago
Updated mac build target
8 Years Ago
Collision masking for twin entities.
8 Years Ago
update career UI tab buttons
8 Years Ago
Add some test mods to player inventory on career creation Added Mods.RemoveAll() Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod) Started making UIMod base clase work to show mod type colour
8 Years Ago
mesh.UserData
8 Years Ago
terrain blend maps
8 Years Ago
Scene2Prefabs monuments
8 Years Ago
fill unit mod slots with a few random mods (not shown in UI yet) some career tweaks
8 Years Ago
More fixes
8 Years Ago
Reworked GroupProgression events. UI now correctly shows remaining requirements for the current level of progression. Building placement now resumes the game upon finishing.
8 Years Ago
Helditem spawn fix
8 Years Ago
wip AI improvements