241,419 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Updates to Owl & Lion-El rigs
9 Years Ago
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
9 Years Ago
Removing debug logs
9 Years Ago
added zbrush roots and created high and low poly versions. unwrapping low poly
9 Years Ago
Debugging
9 Years Ago
New character concepts. Straightend up Cowboy for Alex.
9 Years Ago
Debugging
9 Years Ago
Debugging
9 Years Ago
military tunnels - backup missing metas
9 Years Ago
YAMfM
9 Years Ago
WIP
9 Years Ago
- Added useDynamicShadowDistance toggle to PlayerCameraEffects CC: petur - Fixed issues with Goals breaking DM
9 Years Ago
More debug tweaks
9 Years Ago
Goal support in debug window decision listing
9 Years Ago
Only setup Goal decisions in UnitDecisionMaker
9 Years Ago
First pass at Goals DM integration
9 Years Ago
Subtracting building_system_2.1
9 Years Ago
Subtracting building_system_2.1
9 Years Ago
- Goal data assets - Biome spawn related fixes - EvaluationContext supports SelfGroup and TargetGroup - WeightedRandom tweaks
9 Years Ago
Test
9 Years Ago
More properties
9 Years Ago
FOR FUCK SAKE factory prefab to fix weird bug
9 Years Ago
Time Properties
9 Years Ago
Merge from building_system_2.1
9 Years Ago
Merge from building_system_2.1
9 Years Ago
Merge from main
9 Years Ago
Manifest
9 Years Ago
Removed debug logging of group stat values
9 Years Ago
Fixed external walls collapsing
9 Years Ago
Performance fixes
9 Years Ago
- NestedEditorDrawer improvement - Added GroupNeed, GroupAttribute Stat types - Group+Stats updates BaseValue of it's GroupNeeds (GroupNeed.Food represents average value of all member's Food Needs)
9 Years Ago
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
9 Years Ago
PlayerController tweak
9 Years Ago
Fixed a bunch of issues with ExecuteBreedinGroup Refactoring PlayerController a bit, reducing LINQ usage
9 Years Ago
Binds
9 Years Ago
Binds
9 Years Ago
fixed survey charges working underwater fixed survey charges sometimes not working
9 Years Ago
ItemSettings doesnt need to implement IComparable (DataAsset base does it)
9 Years Ago
InfluenceQuery tweaks to avoid using ToList and foreach (todo : should use FixedArray?)
9 Years Ago
EntiySettings doesnt need to implement IComparable
9 Years Ago
Fixed VicinityEffects being zeroed when they shouldnt be
9 Years Ago
Fixed spawning cast error
9 Years Ago
fixed potential survey charge issues survey charge does not create underwater craters
9 Years Ago
Rebase
9 Years Ago
Rebase
9 Years Ago
- Renamed shield pickub prefab to Shield instead of Energy - Shield pickup range now doubled to 150
9 Years Ago
- Large map view is now zoomed out further to show more of the level
9 Years Ago
Subtracting building_system_2
9 Years Ago
Subtracting building_system_2
9 Years Ago
added low poly roots to temple scene