240,726 Commits over 3,867 Days - 2.59cph!

9 Years Ago
-missing semicolon
9 Years Ago
Vehicle shit
9 Years Ago
Fixed server not saving stats properly
9 Years Ago
-First pass at making SOs understand Resources.
9 Years Ago
Cleaning up tabs a bit, fixed NRE when getting derived types
9 Years Ago
Collision added to test court Fixed position script
9 Years Ago
Abstract settings clases now implement IComparable for selection in BeforeEditor tabs (Actions/Conditions/Triggers)
9 Years Ago
Added layer and light for frontend Adjusted right hand position for player
9 Years Ago
added swamp plants to unity and set up materials
9 Years Ago
textured up swamp plants alpha and combined in to proper meshes
9 Years Ago
Added fast LOD component for static objects (using the LOD grid)
9 Years Ago
- Area0 work
9 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
9 Years Ago
Updated char select prefabs with position script
9 Years Ago
fixing rotations and scales of rpg fbx's
9 Years Ago
Can now get in and properly drive vehicles.
9 Years Ago
Fixed flag being blurry Fixed message spam when using hammer Fixed message spam in inventory Distribute textures in seperate, smaller asset bundles
9 Years Ago
merge from main
9 Years Ago
-merged from SOv3 so we're not all working on the same branch
9 Years Ago
BeforeEditor updates
9 Years Ago
Started moving away from enums. - Attribute Type removed and replaced with ScriptableObjectExt "Hashed Id" and AttributeSettings as parameters.
9 Years Ago
Mavis selection screen idle
9 Years Ago
Made singleton class more robust (handle pre-init access)
9 Years Ago
added swamp_plants_diffuse_1, creating alpha texture
9 Years Ago
Moved UI
9 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
9 Years Ago
Added death anims to controllers Mavis/Igor
9 Years Ago
Small water tank fix.
9 Years Ago
Change material on Igor char select looped breathe added animation switch
9 Years Ago
Fixed screenspace water
9 Years Ago
added high velocity rocket (wip)
9 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
9 Years Ago
fixed bullet texture on revolver
9 Years Ago
Add ned proc gen code.
9 Years Ago
small fix to the SwapRPG script.
9 Years Ago
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal added script that enables the RPG viewmodel to swap out different RPG types added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
9 Years Ago
Fixing trees for real.
9 Years Ago
9 Years Ago
Actually b5
9 Years Ago
Hapis watermap, radiation and loot. Oak errors. Network++
9 Years Ago
Retry on failure
9 Years Ago
Language selection icon, explanation
9 Years Ago
Updated Enum generation methods in BeforeEditor to work with SOv3 assets. (shouldn't conflict with the hardcoded types)
9 Years Ago
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional) Improved gunshot sounds for some guns (WIP)
9 Years Ago
merge from main/animalfootsteps
9 Years Ago
merge from main
9 Years Ago
Fixed DDraw errors since bundle change
9 Years Ago
Tweaked building components to prevent building inside rocks
9 Years Ago
merge from main
9 Years Ago
Split GameOptions into a partial