134,333 Commits over 4,262 Days - 1.31cph!

3 Years Ago
Prevent Building volumes for the Tugboat, with the option to either allow everywhere except the bridge, or allow only the lower enclosed area
3 Years Ago
LOD consistency progress
3 Years Ago
Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode
3 Years Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
3 Years Ago
LODgroup consistency progress/backup
3 Years Ago
Worldmodel LOD consistency WIP
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Controlling colors from C# sorta works.... but not really
3 Years Ago
Fixed toolgun worldmodel materials all being in the wrong order
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from shader-improvements
3 Years Ago
Cherry picked 83538
3 Years Ago
Cherry picked 83457
3 Years Ago
Ambient lighting fix
3 Years Ago
All weapon worldmodels into the testmap
3 Years Ago
Cherry picked 83356, 83382, 83383
3 Years Ago
Fixed python worldmodel LOD3 being offset
3 Years Ago
Merge from shader-improvements
3 Years Ago
Subtracted 83560 => merge from shader-improvements/merge
3 Years Ago
Fixed GetGroundInfo missing ocean hits Fixed GetMaterialAt not supporting ocean hits Fixed water footsteos spawning at terrain level instead of ocean level
3 Years Ago
Added NotEqual option to VertexLit Blended Custom and WaterDrop shaders
3 Years Ago
Merge from shader-improvements/merge
3 Years Ago
Fixed so instanced rendering will show for entities not in network range Small refactor
3 Years Ago
Fixed shipping_container_skin material missing randomization tint map
3 Years Ago
Disable instanced rendering on concrete barricade & sandbag (they have skins)
3 Years Ago
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
3 Years Ago
Added fluorescent sound buzz when enabled.
3 Years Ago
Flare color fix that got messed up in a Unity crash.
3 Years Ago
Merge from shader-improvements/merge
3 Years Ago
Forgot to add the flare to the on state.
3 Years Ago
On/off functions Temp file cleanup
3 Years Ago
WeaponRack lighting rework.
3 Years Ago
Added reflection.forceupdate convar to quickly update world reflections even if stationary
3 Years Ago
Remove old "windmill_main" model from windmill
3 Years Ago
Enable GPU instancing on windmill material Use total scale of mesh instead of only localScale of renderer gameobject
3 Years Ago
Merge from water5_final
3 Years Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
3 Years Ago
Merge from diversuit
3 Years Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
3 Years Ago
Fixed Cliff_LOD shader pragmas
3 Years Ago
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
3 Years Ago
Cherry picked: 83457 Fixed deferred decal lighting 83538 Added fresnel-style emission fade option to "Rust/Standard"
3 Years Ago
Merge from ferry_terminal
3 Years Ago
Cherry picked 83381 Fixed post-merge bug causing overall lightness to increase 83382 Fixed post-merge bug grey box around inventory playermodel 83383 Fixed subtle faceted lighting in player preview 83385 Cherry picked 83367 and repplied to new backend
3 Years Ago
Cherry picked 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
3 Years Ago
Merge from water5_final
3 Years Ago
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)