134,333 Commits over 4,262 Days - 1.31cph!

3 Years Ago
Added an anim curve to remap turn pose average
3 Years Ago
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper Largely untested, needs more deployable work to verify
3 Years Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
3 Years Ago
Add turn pose lerp speed and maxaverge functionality
3 Years Ago
merge from main -> global_networked_bases
3 Years Ago
Fixed rotation of certain entities being incorrect Removed useless Dictionary<NetworkableId,GlobalEntityData>
3 Years Ago
merge from main
3 Years Ago
merge from bear main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
3 Years Ago
Merge from main
3 Years Ago
Batching fix for parented entities
3 Years Ago
Log warning when ItemSkin.icon is unset instead of failing the build
3 Years Ago
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
3 Years Ago
Tugboat manifest stuff
3 Years Ago
Updated socket names
3 Years Ago
Added sockets for the other two doorways
3 Years Ago
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
3 Years Ago
Test map spawn point edit to support tugboat testing
3 Years Ago
Added support for deploying doors of any type on the tugboat
3 Years Ago
Merge from ferryterminal_media
3 Years Ago
- Set up new tugboat doors to be the tugboat's doors - Buoyancy adjustment, mainly to better serve ladder use
3 Years Ago
Added ladder volumes for the new external ladders
3 Years Ago
Updated my controls convex collider to better fit the new design from Damian
3 Years Ago
Added new controls model + basic setup
3 Years Ago
Fixed tugboat controls mesh actually having a second duplicate of the mesh way off the grid
3 Years Ago
Set up additional railing colliders for Tugboat. Mid level, top level, and stairs.
3 Years Ago
Removed tugboat_a_driveable, swapped in tugboat_a_interior
3 Years Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
3 Years Ago
Fixes for client only & server only errors
3 Years Ago
Additional build options to allow walking away from PC - Windows Client + Client Bundles - Windows Server + Server Bundles - Windows Client + Server + Bundles
3 Years Ago
Tugboat mesh progress
3 Years Ago
Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header
3 Years Ago
Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)
3 Years Ago
Fix instanced render data not being added in `InstancedOutsideNetworkRange` mode
3 Years Ago
Disabled instanced mesh tracking for animated enitites to keep it simple
3 Years Ago
Enable GPU instancing on more materials
3 Years Ago
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3 Years Ago
PFX scene
3 Years Ago
Converting prefabs & materials to try and get them to spawn instanced when the entity is killed
3 Years Ago
Fixed metal floor gibs r/w errors
3 Years Ago
position tweaks, scene.
3 Years Ago
weaponrack_wide light points setup. test save update.
3 Years Ago
Very bad and very placeholder lighting setup, to test functionality
3 Years Ago
wip lights functionality
3 Years Ago
Updated Vintage Alarm Clock Geometry Updated Vintage Alarms Clock Materials and Textures to have better texel density
3 Years Ago
Recache the others just in case
3 Years Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers