130,555 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                main -> gunshot_network_range_Improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                rename graphics.vclouds to graphics.volumetric_clouds
 
                
                
                
                
                
             
         
        
            
            
            
                
                syncvar_load_fix_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix bools not being passed from c# to c++ correctly
- Add [Out] and [In] annotations where relevant
- Expose maxNodes to c#
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one
Boolean to decide if changing that specific syncvar should invalidate the network cache or not
Serverside callback when the server syncvar changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ceiling light fixes
- reconfigured fluorescent ceiling light joints to rest properly at all orientations
- don't force moving body back to init state when resting, it looks bad on anything but flat surfaces
- fixed pooled ceiling lights not resetting state correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/portals -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the chair model from beanbag prefabs
Increase max mount distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs
Set the bean bags anim speed to 1
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
 
                
                
                
                
                
             
         
        
            
            
            
                
                syncvar_loading_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spas12 weapon anim updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from /indirect_instancing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove unused compute shader from indirect instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
 
                
                
                
                
                
             
         
        
            
            
            
                
                - added beanbag sit mountpose enum
- added player sitting pose
- updated player animator
- set fabric and leather beanbag deployables to use pose
- removed mount position offsets
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge /main/glass_fix_resourcerefs to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▍▊▅▉▊▇ ▇▌▆▅▇▆▇▌▌▋▄ ▋▋▅▉██▇▊▋▅▋ ▄▅ ▆▅█ ▌▄▅▅ ▉▄▄▇▍▄ ▅▌▇ ▆▌▇▆█▋▍▅ █▉▆▌▍▌ ▅▉ ▋▄▌ ▆▌█▌▊▉▉▊.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop syncvar autoload only running on the client
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure the deferred indirect lighting active property flag gets set in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added updated icons for fairy lights and string bulb lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_mipmaps_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tagged more UI assets to use the UI mip map group
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small y offset on the bulb string light point lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add info to partial paths
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel chainsword update animation edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled pickup on bulb string lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked spotlight yaw range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed collider from mannequin corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Indirect Instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled
Tests: unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: compiles in editor, player cache unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed LightOccludee on chandelier lights, not supported on dynamic lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed chandelier protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players
- Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly
Tests: ran new unit test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added farm sign to farm kiosk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert instancing flags on materials that were using Standard+Wind to their original state.