130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                More farm barge set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply the stringpool fix to ~20 more entities
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed fairy and string lights wire thickness causing issues when not using wire slack
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deep sea spawning erroring on other scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: Replace persistent native WaterFactorCache with transient native allocs
This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense.
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge fix_static_respawn_areas to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries
Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example).
Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed sound player on chandelier guide
 
                
                
                
                
                
             
         
        
            
            
            
                
                stricter table lamp placement
Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
 
                
                
                
                
             
         
        
        
            
            
            
                
                Fix static respawn areas no longer showing up after optimizing player bags.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set dressing on farm barge WIP. Static version of lantern prefab.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a collider on the game trace layer to spotlights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier world model fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier not deployable on deployed layer
Some tweaks to fluorescent light deploy volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                additonally wall cabinet socket check to prevent placement/blocker windows
 
                
                
                
                
                
             
         
        
            
            
            
                
                wall cabinet not in water check
 
                
                
                
                
                
             
         
        
            
            
            
                
                wall cabinet:
stricter placement
Ground watch update - missing vehicle large 
No longer researchable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated leather beanbag chair pickup, no longer fabric
 
                
                
                
                
                
             
         
        
            
            
            
                
                beanbag crafting pass
beanbag volume updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▅▉▍▆▆▉ ▉▌▅▍▌▊ ▍▌▄▇▊▆ (▅███▌▄▆▉▋ ▊▋▅▉▇▋▆▊▌▋▋ ▍▌ █▇▋/▋▇▉▆▉ █▇▄▆ ▇▅█▋▋▌ ▄▋▌▌▅▄█)
 
                
                
                
                
                
             
         
        
            
            
            
                
                mannequin: 
low health 
Slightly more agressive placement checks
crafting pass
desc update
No longer researchable
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from naval_update -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> naval_update
- stomped mannequin material changes on naval_update branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from ui_mipmap_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tagged more item icons to use the UI mipmap group
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed mannequin losing its skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
 
                
                
                
                
                
             
         
        
            
            
            
                
                LR and AK can be heard from 500 meters away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to find a free spawn location when entering the portal
- keep trying spots alongside the portal until a free one is found
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LODs and COL for farm barge kiosk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server crashes to do with Gonarch NPC
Fixed StudioMDL crashes due to $maxverts
Restore default FindUseEntity behavior
Fixed CBaseFileSystem::ReadLine not working for workshop files
Minor VPK support changes from CS:GO
Fixed addon dependencies not showing due to regressive Pull Request
Change ents.CreateClientRope slack param to work better
Make ents.CreateClientRope despawn if any of its entities are removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge compile error fixes to naval update