158,794 Commits over 4,566 Days - 1.45cph!

12 Months Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
12 Months Ago
Add radiation to power plant main puzzle building S2P
12 Months Ago
Updating meta data for v4 update anims
12 Months Ago
Enable radiation on NMS S2P
12 Months Ago
Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument - remove PuzzleReset generator that had no IO connections - move it's SpawnGroups over to the other PuzzleReset Enable radiation on the new single puzzle reset S2P
12 Months Ago
Skip spawning Xmas event gifts to debug.invis players
12 Months Ago
Add radiation to harbor 2 keycard room S2P
12 Months Ago
Compile fix, third times the charm
12 Months Ago
Add radiation to harbor 1 keycard room S2P
12 Months Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
12 Months Ago
Don't spawn eggs/candy for debug.invis players during seasonal events
12 Months Ago
Enable radiation on airfield puzzle room S2P
12 Months Ago
Compile fix again
12 Months Ago
horseriding - updated anim settings
12 Months Ago
jackhamer - set to use custom spine & added values
12 Months Ago
Compile fix
12 Months Ago
Moved all test runner convars to DEBUG only
12 Months Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
12 Months Ago
Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions - all existing implementations report "full" gathers This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators Tests: editor compiles
12 Months Ago
sound changes on 50cal PT boat guns
12 Months Ago
including water depth in shallow water velocity scaling
12 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
12 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
12 Months Ago
merge from puzzle_reset_changes -> main
12 Months Ago
ResetStaticFields on TestRunner
12 Months Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
12 Months Ago
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12 Months Ago
Adding m92 refresh viewmodel rig
12 Months Ago
Merge from parent
12 Months Ago
Merge from volume_checks
12 Months Ago
Merge from volume_checks
12 Months Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
12 Months Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
12 Months Ago
Remove debug drawing
12 Months Ago
Setup remaining blocks
12 Months Ago
Updated folder paths, updated test list
12 Months Ago
merge from cargoship_cameras
12 Months Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
12 Months Ago
Renamed Tests folder to AutomatedTests
12 Months Ago
Wrapped all the test code in #if DEBUG
12 Months Ago
DDraw .meta files
12 Months Ago
Merge: from networkpositiontick_reduce - Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map Tests: interacted with each prefab type, observed up close and from afar
12 Months Ago
Update: codegen Tests: editor compiles
12 Months Ago
Merge: from main
12 Months Ago
Cherrypick DDrawCommand from naval update
12 Months Ago
merge from main
12 Months Ago
Loot Panel sorting ui
12 Months Ago
merge from boat_building
12 Months Ago
exported updated 3p chainsaw anims, also setup chainsaw entity to use r prop and removed offsets translation/rotations from the lods
12 Months Ago
merge from naval_update