195,255 Commits over 4,079 Days - 1.99cph!
Updated gingerbread tree prefab
Added gingerbread cookies barricades
shoreline interaction improvements
Few tweaks on the turnstile
Also play weapon drop sound when a weapon is throw-mounted.
Added client rpcs to play the inventory sounds when mounting/grabbing weapons directly
Only allow items with rackconfig to be placed on rack.
Can now place held item directly onto hovered empty target rack mount by pressing E.
Better menu option toggling.
Some cleanup.
Made the viewmodel aim helper pink to better stand out
Snow machine improvements WIP
Fixed water jug first person spectate errors when emptying jug
Got server side emoji working - simply place a png in a server directory called "serveremoji" and all clients on that server will automatically be able to use that in chat (the filename will be used as the chat string)
Make balloon engines have different levels of fires
added 9th and 10th birthday balloon textures, updated material to show 9th birthday
Turned arid biome into lava biome by tweaking terrain config
Some basic lighting and dressing of the core with temp meshes
Undo macos target OS changes
Update Build-Dependants.sh
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
Update Build-Dependants.sh
Update Build-Dependants.sh
Handle some errors when using paste component values, skydome rotation can be stored
Added missing gingerbreadwoman.ztl
ModelViewer scene settings match default Rust settings
can now throw weapons onto racks
Another attempt to fix phrases
WIP support for servers to provide their own emoji's, still not working
Mark more LOD as dynamic so they update while moving
Reduce iterations through full emoji list
Don't use the wood icon if the given string doesn't match any emoji's
Precache all possible emoji's for faster runtime use
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes