195,255 Commits over 4,079 Days - 1.99cph!
Gingerbread slash/bullet/blunt FX prefabs.
Snow machine refresh WIP
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
ModelViewer scene updates
Added bloom and tonemapping options
Remove mono.cecil loading & resaving debug symbols, instead don't load .pdb
Added sharpness/vignette settings
Merge from main -> harmony_qol
Added distortion options (chromatic aberration and barrel/pincushion)
Setup vertical mount weaponrock colliders
Can now take weapons directly from the rack
Fix V_GetFileExtension with dots in folder names
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
un LFS text files and bootil
Update .gitignore
Try to fix linux builds
Fixed some foam issues, added normal scaling to lake / river shaders
Fixed caustics projector error
WASD movement, in case anyone uses it
Set switch LOD to dynamic
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
Frame selected on start, some cleanup
Properly encapsulate bounds of target object and FOV to frame selected
horizontal mount weapon rack
initial maincamera parameters
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Merge from SteamNetworking_ByDefault
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
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Disable render batching convar & noclip protection
Fix building manager getting cleared in CLIENT + SERVER mode
Basic manual force calculations
Fixed item def emoji's not working, adjusted sprite scale
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
Fix being able to use hidden item icons as emoji
reflection settings, temp postprocess settings
Crusty gingerbread generic impact & related files.
Fix prop_engine based on windmill prefab, fix engine power not being networked to client