195,255 Commits over 4,079 Days - 1.99cph!

3 Years Ago
Added sky settings
3 Years Ago
Gingerbread slash/bullet/blunt FX prefabs. Snow machine refresh WIP
3 Years Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
3 Years Ago
ModelViewer scene updates
3 Years Ago
Update build_dev.yml
3 Years Ago
Added bloom and tonemapping options
3 Years Ago
try older macos runner
3 Years Ago
Cherrypicking 76373 76405 76422 76449
3 Years Ago
Remove mono.cecil loading & resaving debug symbols, instead don't load .pdb
3 Years Ago
macos builds
3 Years Ago
subtract 76412
3 Years Ago
Added sharpness/vignette settings
3 Years Ago
Merge from main -> harmony_qol
3 Years Ago
Update takedamageinfo.h
3 Years Ago
Added distortion options (chromatic aberration and barrel/pincushion)
3 Years Ago
Setup vertical mount weaponrock colliders
3 Years Ago
Linux pt.2
3 Years Ago
Phrase fixes
3 Years Ago
Can now take weapons directly from the rack
3 Years Ago
Added dof settings
3 Years Ago
Fix V_GetFileExtension with dots in folder names
3 Years Ago
Clamp the aspect ratios
3 Years Ago
Merge from main
3 Years Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
3 Years Ago
un LFS text files and bootil Update .gitignore Try to fix linux builds
3 Years Ago
Fixed some foam issues, added normal scaling to lake / river shaders
3 Years Ago
Fixed caustics projector error
3 Years Ago
WASD movement, in case anyone uses it
3 Years Ago
Set switch LOD to dynamic
3 Years Ago
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
3 Years Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
3 Years Ago
Frame selected on start, some cleanup
3 Years Ago
Properly encapsulate bounds of target object and FOV to frame selected
3 Years Ago
horizontal mount weapon rack
3 Years Ago
initial maincamera parameters
3 Years Ago
renaming
3 Years Ago
▅▆▆▇▊▋▍▆▇▄▄▋▌ ▉▍▄▇▋ ▆▇▄█▆▍ █▋█ ▅▅▉ ▆▇▍
3 Years Ago
Merge from SteamNetworking_ByDefault
3 Years Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
3 Years Ago
▉▆▇▍█ ▊▋▋█ █▍▇▄▍ ▄▊▇ ▇▄▊▅▋▅▉ ▋▆█▌▆▌▋▉▅ ▋▊ ▍▇▅ ▊▊▍▋▄▅▉▅▉
3 Years Ago
Disable render batching convar & noclip protection
3 Years Ago
Fix building manager getting cleared in CLIENT + SERVER mode
3 Years Ago
Basic manual force calculations
3 Years Ago
Better texture filtering
3 Years Ago
Fixed item def emoji's not working, adjusted sprite scale
3 Years Ago
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
3 Years Ago
Fix being able to use hidden item icons as emoji
3 Years Ago
reflection settings, temp postprocess settings
3 Years Ago
Crusty gingerbread generic impact & related files.
3 Years Ago
Fix prop_engine based on windmill prefab, fix engine power not being networked to client