137,453 Commits over 4,324 Days - 1.32cph!

Today
merge from oldmenu_purge
Today
Deleted old Main Menu prefab folder
Today
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
Today
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
inventory_commands_streamermode
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
Today
merge from supplydrop_boat_fix
Today
merge from scientist_rock_fix
Today
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
Today
Prefab variant, more setup. Manifest.
Today
merge from main/salvaged-sword-audio-rework
Today
merge from main/salvaged_icepick_new_sounds
Today
Re-added indirect instancing multi-compiles
Today
merge from main/salvaged_axe_new_sounds
Today
merge from main/butcher_knife_new_sounds
Today
Golfcart read write/golf driver mesh and textures
Today
wip
Today
Folder cleanup, renamed some classes
catapult_bee_worldmodel -> main
Add worldmodel script to bee ammo for the catapult
Today
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
syncvar_improvements_3 -> main
Today
Merge from main
Today
materials first pass, texturing start on apartments exterior
Today
Merge from main
Today
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
Today
Merge from main
Today
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
Today
Separate sign for Kiosk B
Today
Merge: from main
Today
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
Today
Deleted and moved more stuff
Today
Compile fix post merge
Today
Merge from main
Today
merge from main
Today
Fixed client/server serialized field mismatch in HeldEntity
Today
Separate paintable signs for rentable shop kiosks
Today
merge from deepsea_fixes
Today
Test setup
Today
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
Today
RHIBs cannot enter the deep sea
Today
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
Today
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
Today
Charcoal Box - texture and icon update
Today
Merge from redirect_tests
Today
Compile fixes
Today
Merge from main
Added an attribute to allow optional bypass of mandatory callback system
Today
rotated penthouse bath door to prevent blocking path