143,707 Commits over 4,413 Days - 1.36cph!

- Hide distance behind a popup - Country select window changes - Minor cleanup all around
Today
Merge: from pool_mt
Today
Merge: from pool_mt
Today
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
Today
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
main -> server_browser_update_2
Today
Fixed a shadow caching OOB exception when there are no lights in the scene
Today
merge from horse_rpc_fix
Today
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
Today
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
Today
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests
Today
Satellite list tidyup
Today
Lock trajectory button styling, setup.
Today
Cherrypick from pool_mt/circularbuffer - test improvements
Today
Update(tests): gather and output more data about the test - track created and spilled (matters for next pool version) - more profiler markers Tests: ran perf tests
Today
Add thruster button prefab. Restyle thruster button.
Today
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Today
bowless crossbow world model anims edited
Today
merge from f1tools_demo_fix
Today
Use static list ticked through ServerMgr for npc networking instead of unity update
Today
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
Today
Fixed F1 menu tools tab not showing in demos
Today
Merge from main
Today
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
Today
Tidy up thruster panel.
Today
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
Today
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
Today
Use static list ticked through ServerMgr for navmesh agents instead of unity update
Today
reset electric furnace emissive texture and 3.1 value to original
Today
Merge: from pool_mt
Today
Update(tests): add a couple more perf tests - AllocDeallocMT -> AllocDeallocMTLongLived (biases Get, then Free operations), Avg: 3.56901ms - AllocDeallocMTShortLived - fetches and returns to pool immediately (to evenly spread pressure), Avg: 3.01974ms - AllocDeallocMPSC - simulates multiple-producers-single-consumer (emulates network write thread under jobs 2) Avg: 12.20773ms All cases - 32 tasks doing 1k allocs Tests: ran perf tests
Today
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
Today
NRE fix for UI_Store.OnWarmupPage when the manifest is null
Today
merge from store_nre_fix2
Today
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
Mortar animator blend values updated
Today
Better logging on RustTestFixture::SpawnEntity
Today
Merge from parent (needs codegen)
Today
Merge from main
Today
Merge from main
Today
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Merge from parent
Today
Merge from terrain_renderer
Rin
Today
merge from mortar_prototype
Rin
Today
Updated Mortar and ammo descriptions Fragmenation Mortar shell Radius 3.8m > 6m HE Mortar Shell Radius 3.8m > 4.5m Explosive damage 45 > 60
Today
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin