140,211 Commits over 4,505 Days - 1.30cph!

5 Days Ago
fix gas station better loot spawns not respawning after server restart
5 Days Ago
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
5 Days Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
5 Days Ago
wip scrap king building skin - initial setup, materials, textures, test blocks
5 Days Ago
Added cap world model (in case we decide to add it to the left hand)
5 Days Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
5 Days Ago
removed animator from .weapon prefab
5 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
5 Days Ago
latest glass ar admire anim exported
5 Days Ago
updated events so flare appears more realistically back in hand in 3p
5 Days Ago
puzzle setup, placed doors, started splitting up stations into rooms
5 Days Ago
Fixed glitch
5 Days Ago
fix ADS jitter with the shield on your back
5 Days Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
5 Days Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
5 Days Ago
- added jellyfish test assets
5 Days Ago
Small room i lookdeving
5 Days Ago
Debug overlay
5 Days Ago
- added seagull asset for testing
5 Days Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
5 Days Ago
Added names for all CommandBufferDesc instances
5 Days Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
5 Days Ago
Use a NativeArray for lightShadowData
5 Days Ago
- added frog store asset for testing.
5 Days Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
5 Days Ago
Add two PoolAnalyzerGetWrapper
5 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
5 Days Ago
Fix swing seats marking attackers hostile
5 Days Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
5 Days Ago
Fix held entity sprint modifier NREs
5 Days Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
5 Days Ago
cherry picking from single shot world model
5 Days Ago
cherry picking from door key world model 2
5 Days Ago
cherry picking from door key world model
5 Days Ago
cherry picking from fog machine world model 2
5 Days Ago
cherry picking from fog machine world model
5 Days Ago
cherry picking from fishing tackle world models
5 Days Ago
cherry picking from small spike world models 2
5 Days Ago
cherry picking from small spike world models
5 Days Ago
cherry picking from weapon rack world models 2
5 Days Ago
cherry picking from weapon rack world models
5 Days Ago
cherry picking from small spikes worldmodel
5 Days Ago
cherry picking from tincan alarm and floor spikes worldmodel
5 Days Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
5 Days Ago
cherry picking from landmine worldmodel 2
5 Days Ago
cherry picking from landmine worldmodel
5 Days Ago
cherry picking from workbench worldmodels 2
5 Days Ago
cherry picking from workbench world models
5 Days Ago
cherry picking from netting world model
5 Days Ago
cherry picking from netting world model