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3,891 Commits over 2,434 Days - 0.07cph!

20 Days Ago
Fixed holes in LOD1's
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20 Days Ago
Fixed a few pivot rotation issues Fixed holes in LOD0 of modules
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20 Days Ago
Underwater labs - Final modules meshes LODs/colliders/prefabs instances Re-organized ladders to be in a separate prefab instance for more flexibility in design
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21 Days Ago
Art drop
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22 Days Ago
Adding missing vertical_hatch_tube volume mesh
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22 Days Ago
Adding a less deep 900x900 volume to complete one of the moonpool volumes combo
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23 Days Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
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26 Days Ago
Made module volumes thinner
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26 Days Ago
Moonpool shared prefab - contains water surface, volume and effects Moonpool specific water carving volume mesh 'volume_1200x1500_moonpool' Removed previous volume test mesh
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26 Days Ago
modules meshes updated to latest
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26 Days Ago
fixed hatch tube cap collider
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26 Days Ago
ladder volumes throughout
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26 Days Ago
Underwater labs convex mesh volumes - all the combinations should be possible from this set of volumes
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26 Days Ago
backup build scenes underwater labs hatch material setup
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27 Days Ago
Adding test mesh for volume_1200x1500_1way_moonpool
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27 Days Ago
Cabin crew furniture set greybox models
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27 Days Ago
oO
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27 Days Ago
cabin crew furniture greybox files
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27 Days Ago
art drop
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27 Days Ago
kitchen furniture greybox models
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27 Days Ago
fleshing out rooms and initital lighting - end
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28 Days Ago
fleshing out rooms
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28 Days Ago
Moved models folder More wall filler prefab/mesh
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28 Days Ago
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room Added some more prefabs for conditional wall fillers
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29 Days Ago
More partition wall variants + prefabs Made the legs longer for the lab modules to reach seafloor more easily updated modules to latest artwork pre-LODs
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36 Days Ago
Underwater labs art - first pass, unoptimized
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37 Days Ago
manifest
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37 Days Ago
Added the stations and cctv setup to tunnel entrances
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37 Days Ago
computer station static (had to manually add here to work on it as original commit contains a merge) Feel free to ignore this commit when merging save to main
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44 Days Ago
art drop
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44 Days Ago
Added missing bench collision to stairwell_bottom_360
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46 Days Ago
Art drop
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47 Days Ago
created some demo layouts of the underwater labs
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47 Days Ago
Final art for the bottom stairwell 360 pieces, dressing
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49 Days Ago
backup
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49 Days Ago
Detail greybox models for underwater labs
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54 Days Ago
Art drop
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54 Days Ago
Added a doorway condition piece for tubes between modules Added dungeon and environment / water volumes to the modules Basic UVs for scale
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54 Days Ago
Adding greybox models and prefabs for underwater labs procedural modules and conditionals Pre-placed sockets for condtional meshes and links between modules
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56 Days Ago
56 Days Ago
countryside bunker entrance - 3 extra dressing variations
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58 Days Ago
fixed cctv and computer station offset
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58 Days Ago
Added water surface culling to bunker entrance as the direct well may show it close to shore Ladder volumes, food crate spawners, bunker hatch uses rendererlod, smaller alpha carve surface Lowered the bunker entrance 25cm to match the 3m grid down Updated dungeon_grid_test, entrance scenes Removed old entrance autospawn (still available as a manual placement inside monuments) Created a static variant of computer station, although this will need work still
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58 Days Ago
fix for AI navmesh issue at giant excavator (collider)
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2 Months Ago
Bunker hatch rig / controller
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2 Months Ago
2 Months Ago
Bunker hatch animations and door prefab setup
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2 Months Ago
Updated bunker hatch textures with some polish
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2 Months Ago
Bunker hatch model/textures/colliders
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