137,745 Commits over 4,324 Days - 1.33cph!

3 Hours Ago
Player seed updates
4 Hours Ago
merge from testrunner_editor
4 Hours Ago
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4 Hours Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
4 Hours Ago
CodeGen
4 Hours Ago
server_browser_ping_removal -> main
4 Hours Ago
Ensure region sorting button uses the correct background
4 Hours Ago
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
4 Hours Ago
server_browser_ping_removal -> main
4 Hours Ago
Remove DeveloperOnly restriction from Indirect Instancing Convars
4 Hours Ago
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4 Hours Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
4 Hours Ago
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
4 Hours Ago
Missed file
4 Hours Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
4 Hours Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
4 Hours Ago
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load
4 Hours Ago
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4 Hours Ago
Remove the export to console option as it's no longer useful. Improved button description.
4 Hours Ago
merge from testrunner_editor
4 Hours Ago
Restored TestRedirects
4 Hours Ago
Added a popup editor window when exporting that allows for copying the results to the clipboard (as they get truncated by the console and I always just copy and paste them anyway).
5 Hours Ago
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
5 Hours Ago
merge from naval_update/io_boats
5 Hours Ago
Plant pot deployable on boats
5 Hours Ago
Better checks for IO entities not sharing the same root parent
5 Hours Ago
Add an assertion when trying to update visibility while jobs are running
5 Hours Ago
Fix assertion triggered when another player uses a telephone
5 Hours Ago
updated ballista ik hand positions
5 Hours Ago
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
5 Hours Ago
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
5 Hours Ago
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
5 Hours Ago
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
5 Hours Ago
Fixed ioentity.allow_on_boats convar including Signage
6 Hours Ago
Paintable reactive target deployable on boats
6 Hours Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
6 Hours Ago
merge from main
6 Hours Ago
merge from testrunner_editor
Today
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
Today
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Today
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Today
Quick stability hack for testing
Today
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
Today
Flagged all the prefab tests as TestMethodEditor
Today
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
Merge from naval_update
Merge from naval_missions
Suggested simplifications for performance capture
Today
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
Today
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.