140,079 Commits over 4,352 Days - 1.34cph!

4 Hours Ago
Recycle bin change
4 Hours Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
4 Hours Ago
Cleanup fix
4 Hours Ago
Rework health application.
4 Hours Ago
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
4 Hours Ago
Fixed console and item list input fields not being deselected when closed
4 Hours Ago
Merge: from main
4 Hours Ago
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
5 Hours Ago
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
5 Hours Ago
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
5 Hours Ago
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
5 Hours Ago
Merge: from jobs2_demos_fix - Bugfix for players not moving in client demos recorded on Jobs 2 servers Tests: recorded on craggy with jobs 2, played back - all's gud
5 Hours Ago
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5 Hours Ago
Bugfix: fix player not moving in demos recorded on Jobs 2 servers The cached list of unoccluded players was missing owner player Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
5 Hours Ago
subtract - 146086 merging salvaged cleaver refresh to main
5 Hours Ago
merge from deployvolume_fixes
5 Hours Ago
Fix fish trophy placement on brutalist softside
5 Hours Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
5 Hours Ago
merge from main
5 Hours Ago
main -> new_console-ui
5 Hours Ago
- Fix more console compile errors - Fix WakeAIZ compile error
6 Hours Ago
Null checks
6 Hours Ago
main -> new_console-ui
6 Hours Ago
new_console-ui -> main
6 Hours Ago
Compile fixes
6 Hours Ago
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
6 Hours Ago
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
6 Hours Ago
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
6 Hours Ago
6 Hours Ago
Don't modify current health when installing reinforced upgrade
6 Hours Ago
initial rig export
new_console-ui -> main
Today
added folders
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
Today
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
Today
more overall glass damage for the building
Today
merge from useplayerupdatejobs3/jobify_is_flying_2
Today
Today
merge from useplayerupdatejobs3
Today
merge from new_console-ui
Today
update from main
Today
Always show scrollbar on item and vehicle tabs when the content fits the screen
Today
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
Dont print every log twice
Today
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
Today
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Today
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
Today
Add debug drawing for cell coordinates and build status
Today
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts