137,899 Commits over 4,324 Days - 1.33cph!
Removed the prefab lookup in SleepingBag::CanBuildBed
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
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Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit.
Assign OwnerID to PlayerBoat when created.
Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
set component boxes to hidden on f1
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
Clear busy flag when loading BBS
Fixed string lights slack not hanging using world pos
merge from naval_update/io_boats
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
merged from buoyancy_sleeping_brick_fix
set m15 entity to use r prop, zero'ed weapon root and set holster position
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renamed component_storage_boxes folder
Meds Box - updated gibs and corpse mesh
comps box updated textures and icon
merge from divesite_spawn_optim
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
merge from divesite_spawn_optim
merge from indirect_instancing
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
Ballista right hand IK now reflects rotation
Updated right hand IK target on static and mobile ballista
Remove the ShieldHeldEntityOffset component from the python
Add ShieldHeldEntityOffset to HCR
Include magnet crane and door animations in server build
Fix biome layer getting removed somehow from material
Merge from fix_console_log_startup
Merge from parachute_hotbar
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Merge from growable_menu_changes
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Preserve the RMB behaviour when cloning plants
double_voicechat_fix -> main
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand