137,899 Commits over 4,324 Days - 1.33cph!

6 Hours Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
6 Hours Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
6 Hours Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
6 Hours Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
6 Hours Ago
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6 Hours Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
Today
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
Today
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
Today
set component boxes to hidden on f1
Today
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
Today
Clear busy flag when loading BBS
Today
Fixed string lights slack not hanging using world pos
Today
merge from naval_update/io_boats
Today
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
Today
merged from buoyancy_sleeping_brick_fix
Today
set m15 entity to use r prop, zero'ed weapon root and set holster position
Today
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Today
renamed component_storage_boxes folder
Today
created pack sitem
Today
Meds Box - updated gibs and corpse mesh
Today
comps box updated textures and icon
Today
merge from divesite_spawn_optim
Today
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
Today
merge from divesite_spawn_optim
Today
merge from indirect_instancing
Today
rebase on main
Today
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
Today
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
Today
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
Today
Include magnet crane and door animations in server build
Today
Merge from main
Today
Merge from main
Today
Fix biome layer getting removed somehow from material
Today
Merge from fix_console_log_startup
Today
Merge from parachute_hotbar
Today
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Today
Merge from boat_aim_sway
Today
Merge from growable_menu_changes
Today
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Today
Preserve the RMB behaviour when cloning plants
Today
Merge from main
double_voicechat_fix -> main
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
Today
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
Today
Merge from pm_equip_tool