142,364 Commits over 4,383 Days - 1.35cph!

5 Hours Ago
industrial electric furnace - item updated - skin
5 Hours Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
6 Hours Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
6 Hours Ago
merge main -> rust_relay_server
6 Hours Ago
industrial auto turret - updated item skin
6 Hours Ago
Resolved stale state issue, tidied bootstrap
6 Hours Ago
some more world layer setup for recent props
6 Hours Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
6 Hours Ago
Updated Foldable Table Prop to World Layer
6 Hours Ago
Updated Firewood and Firewood Holder Prop To World Layer
6 Hours Ago
Updated Makeshift Coffee Table Prop to World Layer
6 Hours Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
6 Hours Ago
merge from tincanalarm_v2
6 Hours Ago
Can add flares inside the tin can alarm
6 Hours Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
6 Hours Ago
merge from main
6 Hours Ago
industrial auto turret - fix localization and linked skin to industrial sitem
Today
merge from main
Today
merge from spraycan_barrels_support
Today
industrial dlc - fix sitem localization
Today
toggled hidden in workshop on shelves and barrels skinnable assets
Today
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
Today
industrial electric furnace - remove redundant prefab
Today
merge from socialmenu_optims
Today
Compile fix
Today
configuration overhaul, all relay settings are now convars
Today
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
Today
Updated Foldable Table Folded Version Colliders
Today
Populate the friend list on init so the social button can show the online count
Today
merge from weapon_refresh_binoculars
Today
merge from DefWorkbenchupgrade_desc
Today
merge from ziggurat_materials_fix
Today
merge from roadsign_spawner_fix
Today
merge from bag_corpse_health_fix
Today
merge from deepsea_harvest_fix
Today
Fix not being able to harvest / clone plants on a boat while in the deep sea
Today
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
Today
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
Today
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
Today
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
Today
merge from main
Today
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
Today
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
Today
Add GPU check method on ConVar terrain.cullingtest
Today
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Today
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
Today
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