141,194 Commits over 4,383 Days - 1.34cph!

4 Days Ago
Add copilot-instructions.md
4 Days Ago
ignore.conf update
4 Days Ago
Merge from terrain_culling_uav_fix
4 Days Ago
Merge from main
4 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
merge from atmosphere_workshop_error_fix
4 Days Ago
subtracting 147419 waterwheel headbob - Camera fuckery
4 Days Ago
UAV format support check for terrain culling
4 Days Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
4 Days Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
4 Days Ago
Added playground.hair to test dye sets Added mid length dye materials Added mid-length gradient map
4 Days Ago
merge from main
4 Days Ago
fix water wheel pushing splash sound effect playing when the wheel is on land
4 Days Ago
tier 3 reinforcement plates, lods and prefab setup
4 Days Ago
Added mid-length style
4 Days Ago
Fix remove default unity terrain check from map render
4 Days Ago
Play poof particles when fuse becomes visible
4 Days Ago
merge from junkyard_greencard_fix - build
4 Days Ago
merge from wiretool_fluidtankboat_fix
4 Days Ago
merge from devtools_escape_fix
4 Days Ago
merge from adminui_copy_fix
4 Days Ago
merge from loadoutUI_refresh_fix
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
merge from skinviewer_chickencostume_bc_fix
4 Days Ago
merge from sessionmodal_fixes
4 Days Ago
merge from vclouds_refl_error_fix
4 Days Ago
merge from storehero_text_fix
4 Days Ago
update from main
4 Days Ago
update from main
4 Days Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
4 Days Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
4 Days Ago
Update "Rejected transfer of" warning to be more descriptive * And also moved it after existing file check, so it doesn't spit out misleading warnings Add .ani to serverDL whitelist Fixed Lua error with duplicator's control panel Clamp down on more invalid paths Turn some console messages into warnings so they are easier to see Reduce scheme max font size to 150 * Fixes some weapon selection icons not having their blur at 160 More killicon aliases Vehicles inherit physics icon, hl1 mp5 and grenades use HL2 alternatives More BMS NPC placeholders * I am not even sure I should be doing this. Adds the zombie variations, sets the human grunt models, randomizes faces Consistently apply ammo HUD coloring when empty
4 Days Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
4 Days Ago
FlexVirtualScroll:GetItem NRE fix attempt
4 Days Ago
Added salvaged axe
4 Days Ago
merge
4 Days Ago
Fixed title text not showing if the url is empty (igno Url can now redirect to any store subtab
5 Days Ago
Fixed store hero title text not showing
5 Days Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
5 Days Ago
Bitumen roof texture set rework and masks
5 Days Ago
Renamed bitument roof textures for consistency
5 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
5 Days Ago
fix addfriend auth failure when TC/Privelege is not visible
5 Days Ago
Fixed chicken costume skin viewer burst cloth
5 Days Ago
Update: ServerProfiler.Init now resets managed internal state - also added handle cleanup to ScopeRecorder and SlowScopeRecorder dispose, in case double-dispose gets called This reduces test boilerplate slightly (as scope recorders have a timeout) Tests: ran unit tests - they pass. still chasing native storage corruption
5 Days Ago
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5 Days Ago
exported latest crossbow bowless viewmodel  anims
5 Days Ago
Bowless Crossbow - updated worldmodel LODs to match the base crossbow
5 Days Ago
Added machete sounds and butcher knife inventory sounds