143,406 Commits over 4,383 Days - 1.36cph!

3 Hours Ago
Quick icon panel cleanup. Static RPC guard.
4 Hours Ago
merge from main
4 Hours Ago
merge from placement_ignoreentity
4 Hours Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
4 Hours Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
4 Hours Ago
mortar anim updates
4 Hours Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
4 Hours Ago
- Stop unity complaining about main tex - Ensure ping markers show up
4 Hours Ago
Fixed salvaged workbench upgrade not recycling into anything
4 Hours Ago
marketplace set dressing backup
4 Hours Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
4 Hours Ago
Updated Freestanding Sink Prop Textures
4 Hours Ago
Move mortar shell visual to the prop bone on mortars
4 Hours Ago
Fix cases where rotation could still be using recast in unity mode
4 Hours Ago
Industrial Storage - tweaked icon settings in prefabs
4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Merge from test_fixes
4 Hours Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
4 Hours Ago
changed bowless crossbow steamid to 10492
4 Hours Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
5 Hours Ago
merge from weapon_refresh_salvaged_cleaver
5 Hours Ago
merge from main
5 Hours Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
5 Hours Ago
manifest, fixing industrial garage doors not skinning
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
5 Hours Ago
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5 Hours Ago
merge from batteringramhead_health_fix
5 Hours Ago
Fixed battering ram head not showing its health
5 Hours Ago
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5 Hours Ago
Increase prototype fail chance to 25%
5 Hours Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
5 Hours Ago
Industrial Storage - final textures, icons
5 Hours Ago
Remove mount anchor grounding on mortar
5 Hours Ago
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5 Hours Ago
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6 Hours Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
6 Hours Ago
Vanilla and hardcore tech tree placements
6 Hours Ago
Fixing player male legs skinning
6 Hours Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
6 Hours Ago
merge rust_relay_server -> main
6 Hours Ago
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6 Hours Ago
merge main -> rust_relay_server
6 Hours Ago
tweaked relay server restart method
6 Hours Ago
Mortar animation and camera updates
6 Hours Ago
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Today
Merge from workbench_upgrades